Research

The tactile research digest

Every paper in plain English, pulled live from arXiv. Read it as a list or a map.

91 papers·Refreshed hourly from arXiv·Latest Oct 2026

91 papers

OpenTac: An Open Ecosystem for Customizable, Scalable, and Transferable 3D Tactile Sensing

We present OpenTac, a novel sensor and a full-stack ecosystem for tactile skins that are highly customizable, scalable, and readily deployed in downstream robot control and learning applications. Our core contribution is twofold. First, we develop a scalable resistive tactile skin with a structured deformable overlay that converts tangential loading into spatially varying pressure. Differential responses across neighboring "taxels" support decoding of local shear vectors, and the common-mode response encodes normal force. Second, we provide a highly customizable sensor design tool that is able to automatically generate fabrication files for these tactile skins from 2D outlines and developable 3D surfaces, including from abstract descriptions such as text (e.g., "design a sensor for a size 9 shoe insole"). We develop an ecosystem around the OpenTac sensor, including the CAD design tool, a sensor simulator, cross-sensor transfer, and fast/adaptive data acquisition. We demonstrate the broad applicability of the OpenTac-CAD sensor design tool by designing and fabricating more than 30 sensors across a variety of robot embodiments. We characterize the three-dimensional tactile fields produced by OpenTac with a commercial, high-precision force/torque sensor. We demonstrate the broad applicability of 3D tactile sensing across contact-rich feedback control and manipulation policy learning on four real-world robot embodiments. Additionally, adaptive acquisition enables kilohertz-rate partial readouts, exceeding full-array raster scanning on the same sensor by 19.2X at 16 sampled taxels per update for a 1024-taxel skin. We provide all hardware, software, and result videos are at opentac.github.io

Robotics·Ariel Slepyan et al.·arXiv 2610.31661

VecTile: A Low-Cost Flexible Tactile Array for 3-DoF Force Sensing

Tactile sensing provides robots with contact information difficult to obtain from vision alone. Shear force is particularly important for understanding tangential contact, guiding corrective motions, and maintaining grasp stability, yet flexible and low-cost tactile arrays often measure only normal force. We introduce VecTile, a low-cost, 6 mm thin, flexible tactile array capable of three-axis force sensing. VecTile combines a piezoresistive layer with passive silicone nubs that convert normal and shear forces into distinguishable pressure patterns. The sensor can be fabricated in-house without specialized equipment. The complete system costs less than 35 USD for a 4x4 array. We validate the sensing mechanism through finite element analysis and hardware experiments. In controlled single-taxel tests over 1-5 N normal force and up to 1.5 N shear force, VecTile achieves root-mean-square errors of 0.39 N and 0.16 N for normal and shear forces. A VecTile calibrated while flat retains accuracy when curved, while a five-minute manual calibration is sufficient for practical use. Two applications demonstrate its utility. First, shear readings are sensitive enough to stop a sharp scalpel from puncturing a balloon after contact. Second, the sensor substantially improves Diffusion Policy-guided power-plug insertion. All designs and code will be released upon paper acceptance. Project website: https://jiannnh.github.io/VecTile/.

Robotics·Jian Hou et al.·arXiv 2610.31472

Tactile-Based Robotic Manipulation: From Mechanics-Driven to Data-Driven Perspectives

Tactile sensing provides robots with direct access to physical interactions at the contact interface, making it a critical modality for robust and dexterous manipulation. Over the past several decades, tactile-based manipulation research has evolved from mechanics-driven approaches, which explicitly interpret tactile signals through contact mechanics and task-specific reasoning, to data-driven approaches that learn tactile representations and manipulation policies directly from data. This paper reviews the development of tactile-based manipulation from these two complementary perspectives. We first introduce the fundamentals of tactile sensing, and then review, from a mechanics-driven perspective, how those signals form manipulation-relevant state representations and subsequently influence the robot action. We then examine the recent advances in data-driven tactile manipulation, covering imitation learning, reinforcement learning, vision-language-action models, and predictive models. Finally, we discuss open challenges and future opportunities toward scalable, generalizable, and robust tactile-enabled robotic systems.

Robotics·Jingyi Xiang et al.·arXiv 2610.30438

Learning Tactile-Aware Hand Representations from Human Hand-Object Interaction Data

Tactile representation learning for dexterous manipulation often requires substantial robot-side data collection, limiting its scalability across different hands and sensors. We explore whether large-scale human hand-object interaction (HOI) data can provide a useful prior for robotic tactile learning. To this end, we propose HuTact, a framework that pretrains tactile-aware hand representations from human HOI data without requiring real tactile signals during pretraining. HuTact transfers the interaction structure learned from human hand motions to robotic tactile observations and can be further adapted with a small amount of unlabeled robot interaction data. We evaluate HuTact on tactile perception and manipulation tasks, including grasp prediction, slip detection, object classification, and tactile-conditioned policy learning. Across these tasks, human HOI pretraining improves data efficiency and provides a strong initialization for downstream learning. Notably, with HOI pretraining followed by midtraining on unlabeled robot play data, HuTact achieves 88.26% Macro-F1 on grasp prediction using only 25\% of the labeled downstream data, comparable to training from scratch on the full labeled dataset (88.23%). These results suggest that human interaction data can serve as a scalable complementary source for robotic tactile representation learning.

Robotics·Yeonguk Yu et al.·arXiv 2610.27995

Physical Words: A Vocabulary for Structuring Latent Reasoning in Robot Manipulation

Multimodal reasoning provides robotic foundation models with predictive context needed for reliable action generation. However, language-based reasoning captures task semantics but struggles to express fine-grained physical dynamics, while latent reasoning models future state evolution but offers limited structure for organizing these dynamics into reusable reasoning primitives. To bridge this gap, we introduce PhysWord, a reasoning-before-acting foundation model built on Physical Words, which use atomic action verbs as shared semantic anchors for continuous representations of physical dynamics. Specifically, PhysWord predicts upcoming atomic action words and directly aligns their contextual hidden states with latent targets derived from the corresponding future observations. Building on these primitives, we construct a temporally structured PhysWord space with visual and optional tactile variants of each action word. Autoregressively predicting Physical Words across future timesteps captures transitions between execution stages, providing structured multimodal context for action generation. PhysWord achieves state-of-the-art success rates of 90.3\% on visuotactile UniVTAC and 99.6\% on vision-based LIBERO-Long, and outperforms competing methods on real-world tasks using bimanual grippers and dexterous hands. Further evaluations demonstrate that our structured latent reasoning framework generalizes to unseen scenarios and enables long-horizon manipulation. Project page: https://nvidia-isaac.github.io/video_to_data/physicalword/

Robotics·Jiaming Liu et al.·arXiv 2610.26854

GPT-6 Astra Is a Native Visuo-Tactile Policy for Contact-Rich Manipulation

Recent advances in multimodal models have enabled GPT-6 Astra to perform robotic manipulation through in-context learning. Yet contact-rich control and tactile perception are often regarded as strengths of specialist policies, leaving open whether Astra can directly understand and use tactile observations. We provide, to our knowledge, the first demonstration that Astra directly interprets vision-based tactile images and uses their contact cues for manipulation. Tactile RGB images enter through its existing visual interface, enabling few-shot closed-loop control on nineteen simulated UniVTAC and OpenViTac tasks with 210 sampled scene seeds per setting. With visuo-tactile input, Astra achieves mean success rates of 93.8% and 81.8%, exceeding the strongest reported specialist baselines in our comparison by 22.9 and 13.1 percentage points, respectively. Vision-only performance also leads these baselines, reaching 76.3% and 80.6%. Trajectory analysis reveals active probing, cautious grasping, contact-guided alignment, and recovery, alongside difficulties with tangential loading and corrective execution. Our findings challenge the exclusivity of specialist policies in contact-rich manipulation and show that fine-grained vision can partially compensate for missing touch. They also identify vision-based tactile sensing as an interface for scaling contact understanding with foundation models and reveal signs of benchmark saturation. These results motivate joint visual-tactile pretraining, harder contact-rich evaluations, and physical-robot validation.

Robotics·Chen Yang et al.·arXiv 2610.26846

Tactile In-Hand Object Rotation: A Comparative Study of Hand Morphology in Simulation and Hardware

Continuous in-hand rotation requires coordinated contact maintenance and renewal, linking manipulation performance to both hand geometry and tactile feedback. We investigate these relationships through rotational progress, finger participation, and fingertip loading on two versions of the low-cost LEAP Hand with anthropomorphic and symmetric finger arrangements. Both hands are integrated with TacTip vision-based tactile sensors and use a shared reinforcement learning framework. Simulation evaluates full tactile, binary touch, and proprioception-only observations on 12 unseen objects; hardware experiments evaluate full tactile policies on ten objects under multiple hand orientations. In simulation, full tactile observations increase mean normalized rotation per episode over proprioception alone by 94.8% for the anthropomorphic hand and 66.9% for the symmetric hand, with longer mean episode durations and lower mean total fingertip loads. Hardware contact measurements reveal more differentiated finger participation in the anthropomorphic hand, while cumulative loading is more evenly distributed across the symmetric hand's fingers. Overall, the symmetric hand achieves a 32.0% higher mean rotation count and a 25.8% higher aggregate rotation rate, together with longer manipulation duration. Additional hardware force recordings show a 19.9% lower mean total fingertip load for this layout. These findings relate finger arrangement to contact organization and load sharing, and show that richer tactile information supports greater task progress at lower mean loading in both simulated embodiments.

Robotics·Wenhao He et al.·arXiv 2610.26759

PhantomTac: Hijacking Robotic Tactile Systems with Deploy-and-forget Tags

Tactile perception is crucial for precise robotic manipulation, providing an important foundation for dexterous, closed-loop force control. Among various tactile sensing techniques, magnetic tactile sensors stand out thanks to their fine-grained, three-dimensional force perception capability and strong robustness against visual occlusion. In this study, we discover a physical loophole called PhantomTac in magnetic tactile sensors. The attacker can alter the magnetic field, thus spoofing the force interpreted by magnetic tactile sensors. The attacker can stealthily deploy such an attack by simply attaching a thin (the thickness is around 0.5 mm), battery-free magnetic tag to the surface of an object. Hence, the attack tag can be easily concealed by a barcode sticker. Such an attack scheme is "deploy-and-forget" -- the attacker can deploy the tag and leave. When a robotic hand is picking up an object, it may severely damage the object. Specifically, spoofing the normal force can crush the object, whereas spoofing the shear force can lead to a loose grip, thus dropping the object. Compared with directly sabotaging the robotic hand, PhantomTac is much more concealed as the attacker does not need access to the device. We performed extensive reverse-engineering efforts to characterize the sensing mechanism of commercial-off-the-shelf tactile sensors and proposed a practical tag design. End-to-end evaluations conducted on real robots and robotic arms demonstrate that our attack can bypass existing anti-interference mechanisms and effectively hijack their closed-loop control processes, achieving an attack success rate exceeding 95% when the grasping-position offset is bounded within 8 mm. Finally, based on the limitations of existing anti-magnetic interference mechanisms, we propose a multimodal-consistency defense mechanism to mitigate such physical-layer security threats.

Computer Science·Binbin Zhang et al.·arXiv 2610.26174

ACTS: Learning Visuo-Tactile World Models from Human Physical Interaction

Abstract Action-conditioned world models for contact-rich manipulation require data that captures how contact forms, slides, and releases under varying force. Such data are slow to collect through robot teleoperation, which often lacks force feedback and is constrained by gripper geometry. We ask whether these dynamics can instead be learned from human physical interaction and transferred to a robot. We present ACTS, a visuo-tactile world model trained only on human interaction data. Operators manipulate handheld GelSight sensors while we record third-person and wrist video, tactile images, 6-DoF sensor motion, and tactile-derived normal force, yielding React, a 4.9-hour bimanual dataset across three objects. We represent actions at the tactile sensor as motion augmented by force change, providing a shared action space for human collection and robot execution. ACTS jointly predicts future scene, wrist, and tactile observations. On held-out human data, ACTS improves scene-view prediction by 0.7-2.0 dB PSNR over the stronger of two visuo-tactile world models trained from scratch on React. Without fine-tuning, in the robot teleoperation rollouts we inspected, predicted tactile imprints still appear and disappear with recorded contact. Visual transfer is less robust: camera predictions exceed frame copying on PushT, are mixed on Rope, and fall below it on Motherboard, while wrist views can blur or hallucinate structure. These results suggest that contact dynamics transfer more reliably than visual appearance from human to robot.

Robotics·Yuxiang Ma et al.·arXiv 2610.24285

Blind Precise Assembly: Proprioceptive Sim-to-Real Peg-in-Hole for Diverse Parts

Every robot already carries high-resolution contact sensors: its own joints. Legged robots and humanoids exploit them to walk, run, and track whole-body motions without vision, but there the contacts are large and forceful. Is joint sensing also enough for precise, contact-rich assembly, where the robot must find a millimeter-scale opening, mesh gear teeth, or catch a thread through light contact? We study this question by training blind assembly policies that observe only a short history of joint positions, velocities, and their own actions, without visual, force, torque, or tactile sensing. The poses of both the fixture and the part are unknown to the policy, and the grasp is randomized substantially. The policy must therefore assemble the parts through contact, sensed exclusively through its own proprioception. Trained with reinforcement learning entirely in simulation over randomized parts, grasps, and contacts, such policies learn peg insertion, gear meshing, and nut threading. The peg insertion policy transfers zero-shot to the real world and inserts pegs of different shapes and sizes in 73% of trials. Controlled comparisons with matched visual policies in simulation show that blind policies generalize far better to unseen part shapes and sizes, though they can be slower. Training such policies needs thousands of different assemblies, each simulated with its clearance intact, so we also release an open-source generator that builds them procedurally from exact convex pieces for MuJoCo; it is more accurate and faster than convex decomposition or MuJoCo's signed-distance collision. Videos and interactive simulations are at https://younghyopark.me/blind-proprioceptive-assembly/.

Robotics·Antonia Bronars et al.·arXiv 2610.23849

No Eyes, No Problem: What Does Touch Contribute to Blind Baoding Ball Manipulation?

Humans manipulate objects within their hands through touch alone with remarkable ease, but for robots, achieving sustained real-world manipulation without vision remains an open challenge. Although reinforcement learning (RL) can generate sophisticated blind manipulation policies in simulation, transferring them to a real dexterous hand remains hindered by continuously changing contacts, motion-induced tactile information drift, and the gap between simulated and physical dynamics. We study this problem through Baoding ball rotation on the Shadow Dexterous Hand Lite, using only proprioception and binary tactile feedback as observations. We achieve successful zero-shot transfer through a combination of a sensor-aligned, coupling-aware embodiment in simulation, tactile calibration, and two novel episodic domain randomisations: slew-rate action limits and STuck-AT Taxels. On the physical hand, the policy achieves sustained blind Baoding rotation, completing $\textbf{225 consecutive $\mathbf{180^\circ}$ rotations (112.5 full rotations) at $\sim0.36 \;\text{rot/s}$}$ in a single continuous trial without any vision or object-state information. Furthermore, we evaluate the contribution of tactile sensing relative to proprioception alone and identify the hand regions where tactile information is most important. This is the strongest reported hardware result for Baoding ball manipulation in both rotation count and speed, irrespective of the sensing modality used. By effectively bridging the sim-to-real gap, our framework sets a new benchmark for sustained tactile-driven dexterous manipulation on physical hardware.

Robotics·Ayush Deshmukh et al.·arXiv 2610.23438

Ego2Contact: Predicting Touch from Egocentric Human Video for Contact-Rich Robot Manipulation

Contact locations and interaction forces are critical for contact-rich robot manipulation but are often ambiguous from vision alone. Measuring them on robots requires specialized tactile hardware and platform-specific data collection, which keeps robot tactile data scarce. Human egocentric video is far easier to scale but lacks touch. Recent predictors trained on egocentric recordings paired with tactile-glove measurements can predict this missing signal from video alone. These predictors, however, remain confined to human hands, which differ from robot hands in appearance and tactile layout. We present Ego2Contact, which learns a visual-tactile prior from human interactions and transfers it to robot hands. Its predictor fuses temporal scene context with hand-local visual features to infer bimanual tactile fields from the RGB video. Anatomical region correspondences align varying robot tactile layouts with the predictor's canonical grid, turning robot measurements into fine-tuning targets and predictions into policy inputs. Ego2Contact outperforms prior tactile predictors on human data, including unseen objects, and on robot data after adaptation. The adapted predictor provides tactile inputs for both simulated reinforcement learning and real-robot policy post-training. In simulation, policies using predicted touch outperform non-tactile baselines and recover part of the benefit of ground-truth tactile sensing. These results show that human-learned tactile priors can supply touch when direct tactile sensing is limited.

Robotics·Qianqian Yang et al.·arXiv 2610.22932

Tactile-Guided Robot Learning: From Representation Learning to Foundation Models

Tactile sensing is becoming central to robust, adaptive, and dexterous robotic manipulation. Beyond its traditional role in contact detection and reactive control, touch is increasingly used to learn transferable representations, condition manipulation policies, and support embodied physical reasoning. Yet existing surveys largely emphasize tactile hardware and perception, leaving the rapid shift toward learning-based tactile manipulation insufficiently synthesized. This paper reviews tactile-guided skill learning from a learning-centric perspective, organized by the functional role of touch across the learning and control pipeline. We examine tactile representation and policy learning, tactile foundation models, predictive and adaptive control, and generalization across objects, tasks, sensors, embodiments, and simulation-to-real transfer. Across these directions, we identify common design principles and remaining challenges in learning transferable physical representations, integrating semantic reasoning with contact-level control, and scaling tactile learning across heterogeneous data and hardware. Finally, we outline emerging directions toward tactile foundation and world models that can predict, reason about, and adapt physical interactions. Together, this review characterizes the transition of touch from a task-specific feedback signal toward a core modality for general-purpose embodied intelligence. An accompanying database of the reviewed literature and associated resources is available at https://sites.google.com/view/touch-in-robot-learning-review.

Robotics·Kiyanoush Nazari et al.·arXiv 2610.20134

RoboSpan: Learning Modular Coordination Policies for High-DoF Whole-Body Mobile Manipulation with Teleoperation

Whole-body mobile manipulation suffers from two fundamental challenges: inherent motion heterogeneity across locomotion, arm, and hand modules, and progressive error accumulation over long-horizon multi-stage tasks. Existing teleoperation platforms also lack integrated dexterous tactile sensing to support coordinated whole-body decision-making. This paper presents RoboSpan, a high-DoF whole-body teleoperation and demonstration platform, and the Hierarchical Modular Framework (HMF) for learning modular coordination policies. HMF functionally decouples the 29-DoF action space into fine hand manipulation, arm pose adjustment, and mobile-base spatial configuration branches, and introduces the Coordinated Modular Embodied Transformer (COMET) with inter-modular cross-attention to enable dynamic information exchange and action coordination. Vision-language model driven hierarchical task decomposition structurally suppresses temporal error propagation, while a full-palm 2D tactile representation encodes distributed contact signals for cross-module tactile empowerment. Experiments on a physical 29-DoF robot demonstrate that the proposed method achieves over 20\% higher task success rate than mainstream baselines across a range of long-horizon whole-body tasks, markedly improving stability and robustness in contact-rich manipulation.

Robotics·Keqiang Ren et al.·arXiv 2610.19594

TacSpin: Tactile Tracking of In-Gripper Object Rotation on SO(3) via Axis-Magnitude Estimation

Tracking object motion within a gripper provides essential feedback for robotic manipulation. However, limited contact coverage and uneven deformation make tactile estimation challenging. In this study, we present TacSpin, a method that tracks in-gripper object rotation on SO(3) using only two vision-based tactile sensors. The key idea is to estimate the axis and magnitude of the rotation response separately, rather than fitting a rigid-body model by least squares. Each finger's response is further refined with contact-boundary cues. The two fingers are then fused according to their agreement. On standard objects, TacSpin achieves lower mean checkpoint errors. Qualitative demonstrations on real-world objects, using calibration transferred from a standard sphere, illustrate tracking under different contact geometries.

Robotics·Yuhao Wu et al.·arXiv 2610.17574

DeTac: Dual-branch Decoupling of Texture and Force Signals in Vision-Based Tactile Sensors

Vision-based tactile sensors enable fine-grained perception for dexterous robotic manipulation, but current marker-based designs tightly couple surface texture and contact force signals within a single observation. Existing data-driven decoupling methods rely on serial mask-based inpainting, which suffers from mask-sizing dilemmas caused by physical indentation effects, error retention, and lack of real paired data for supervision. To address these challenges, we propose DeTac, a novel dual-branch generative framework that concurrently extracts clean shading and marker images from a single mixed tactile image. DeTac leverages full-image synthesis to naturally bypass mask dependency and introduces a cross-branch synergistic optimization that enables mutual supervision, effectively preventing error retention. Furthermore, we construct a strictly aligned, real-world paired tactile dataset using custom hardware to provide high-quality supervision. Extensive experiments demonstrate that DeTac achieves state-of-the-art decoupling accuracy, significantly facilitating downstream surface reconstruction and force estimation tasks while exhibiting cross-sensor generalization.

Robotics·Zhirui Zhang et al.·arXiv 2610.16463

PACE: Temporal-Role Tactile Conditioning for Chunk-Based Insertion Policies

Contact-rich insertion requires robots to combine visual alignment with tactile adjustment. However, existing visuotactile chunk-based policies collapse tactile feedback into a single generation-time fusion pathway, leaving persistent contact states, abrupt contact events, and future contact consequences implicitly modeled in a single representation. We present PACE (Phase-Aware Contact-Event Conditioning), a temporal-role tactile conditioning framework for chunk-based insertion policies. PACE organizes a shared tactile stream into three temporal roles: persistent contact states condition action-chunk generation, abrupt contact events correct the generated chunk, and contact-consequence prediction shapes action representations during training. This design preserves chunk-level action continuity while assigning distinct pathways to different temporal roles of contact feedback. Across five real-robot insertion tasks, PACE achieves an average success rate of 90.7%, outperforming vision-only and generation-time tactile-fusion baselines by over 44 percentage points; on the ManipulationNet benchmark, PACE maintains 88.7% success across six geometry-clearance configurations, including an industrial-grade 0.1-mm clearance. Ablations confirm the complementary contributions of the three temporal roles, mechanistic analyses show that PACE separates normal insertion progress from contact events requiring immediate correction, and cross-signal and cross-architecture experiments indicate that this temporal-role principle extends across different physical feedback signals and policy backbones. Videos and materials are available at https://pace-insertion.github.io/.

Robotics·Zhiyuan Chen et al.·arXiv 2610.16308

Tactile Sensing-based Secure and Gentle Grasping of Unknown Objects

Reliable robotic manipulation requires maintaining a firm grasp while strictly avoiding both contact slip and structural damage to the object. Satisfying these inherent \textit{secure-and-gentle} grasping constraints is challenging for unknown objects. We present a novel online data-driven predictive control framework for safe dynamic robotic grasping of unknown objects. The proposed system features a pair of compact, single-channel tactile-sensing modules that characterize the gripper-object dynamic interaction in real time, entirely bypassing the need for prior knowledge or offline training. A finite-state-machine-based grasping force probing mechanism is developed to establish the initial grasping force and explicitly identify grasping force constraints. Through online dynamics learning, a Gaussian Process (GP) model captures gripper-object interaction dynamics. The model uncertainties are further used to form robust grasping constraints, which are embedded into a model predictive control scheme. We demonstrate error convergence in a probabilistic sense. The proposed control framework runs at 100~Hz in real time to dynamically manipulate and handle objects rather than static holding. Extensive experimental evaluations across diverse contact surface topologies and various types of objects validate superior performance and efficiency compared to baseline strategies. The proposed method is able to manipulate objects ranging from delicate items, such as raw tofu and marshmallows, to rough objects, such as rocks.

Robotics·Feng Han·arXiv 2610.12790

A Minimal Optical-Flow Representation for Vision-Based Tactile Rotation Classification in Robotic Manipulation Across Gravity Domains

Vision-based tactile sensors provide rich contact information, but processing high-resolution images can be costly for resource-constrained platforms such as space robots. This work investigates whether a compact representation of tactile motion can classify object rotation across different gravity conditions. Dense optical flow from a simulated GelSight Mini is aggregated over a 7x9 grid into 126 features and used to classify the direction of load-induced rotation under Earth, Mars, Moon, and orbital gravity. Gravity causes a small but significant shift in these features, accounting for 1.6% of their variance (R2 = 0.016). Despite its small magnitude, this shift affects models trained only on Earth data: XGBoost accuracy decreases from 94.4% on Earth to 75.9% in orbit. In contrast, a single model trained across all four gravity domains achieves 96.3% overall accuracy and 95.1%-97.0% across individual domains, without using gravity as an input. The representation can also be reduced to 40 features while retaining 95.7% accuracy, with XGBoost requiring only 0.14 ms per inference. These findings show that Earth-gravity performance alone is insufficient to establish the transferability of tactile perception for space robotic manipulation, highlighting the need to account for gravity-induced domain shifts during training and validation.

Robotics·Oscar Martinez-Bernal et al.·arXiv 2610.12073

TACROSS: An Efficient and Low-Cost Scalable Human Touch System Across Heterogeneous Tactile Sensors for Dexterous Robot Learning

Collecting tactile demonstrations on robots is costly and slow, motivating the use of lower-cost human tactile gloves for scalable data collection. However, human capacitive/piezoresistive gloves and robotic tactile sensors differ fundamentally in transduction principle, sensor layout, spatial resolution, and dynamic response, making alignment of raw sensor channels ill-posed. To address this problem, we present TACROSS, a scalable system for learning from human touch and transferring it to robots that bridges this heterogeneity by aligning tactile streams at the level of contact events rather than raw sensor values. The hardware component of TACROSS integrates a piezoresistive glove with five layers and a cost of USD 10.86 with 285 sensing points. To align contact semantics, we design canonicalizers and residual adapters that map heterogeneous signals into a shared tactile latent with 256 dimensions via a temporal Transformer with attention across fingers. We further introduce a robot-grounded policy learning scheme in which robot demonstrations provide the sole source of ground-truth action supervision, while human demonstrations support tactile representation learning and provide confidence-weighted auxiliary supervision through valid retargeted hand targets. We evaluate our system on four contact-rich manipulation tasks. Compared to conventional teleoperation, our proposed system achieves a 3.5-fold efficiency improvement while reducing demonstration acquisition equipment cost by 95.7%. We will open-source the TACROSS hardware and software system and publicly release a tactile dataset comprising over 150 hours of recordings. Project page: https://tacross-touch-project.github.io/.

Robotics·Bo Chen et al.·arXiv 2610.11945

How Firm Should a Grasp Be?

An ideal robot grasp is firm enough to securely handle an object, yet gentle enough to avoid damaging it. Achieving this balance requires knowledge of the object's material properties, such as its mass, elasticity, and surface friction. These properties, however, are seldom precisely known a priori. In this work, we propose a visuotactile approach to estimating material properties in real time, during the process of grasping. Our method uses these estimated properties to determine the minimum grasp force required to handle the object. We contribute a new dataset of real-world objects (fruits and vegetables) with measured physical properties (shape, mass, elasticity, and friction), which we use to construct our force estimation model via simulations. We experimentally validate our approach to grasp force control using a robot with a parallel-jaw gripper. We demonstrate our system's ability to gently grasp a wide variety of objects, in each case adapting to their unique physical properties.

Robotics·Matthew Beveridge et al.·arXiv 2610.11221

Hall Effect-Based Tactile Force Detection Sensor for Robot-Assisted Minimally Invasive Surgery

Robotic minimally invasive surgery has revolutionized surgical practice. However, as the surgeons are mechanically separated from the surgical tools, loss of tactile feedback occurs. We present a compact force sensor with three, millimeter scale sensing elements (taxels) that can be affixed to the grasping face of a robotic surgical tool. The sensor features a miniaturized design using Hall effect sensors and magnets embedded in a deformable elastomer contact layer. Sensor calibration is achieved with a 6 degree of freedom (DoF) parallel robot. Each taxel can detect applied normal and shear forces with average RMSE of 2.133 kPa. The calibrated sensor was validated on phantom and ex vivo porcine tissue, demonstrating tactile sensing during retraction as well as slip. This work introduces a small-scale Hall effect based tactile sensor, enabling sensing for force-sensitive robotic surgical applications.

Robotics·Charles DeLorey et al.·arXiv 2610.10346

TouchScale: 500 Hours of Human Vision and Touch for Visual-Tactile Learning

Large-scale egocentric human interaction data is becoming an important source of physical supervision for embodied learning, yet video alone leaves the contact and pressure that characterize physical interaction unrecorded. Recent visual-tactile datasets provide this missing supervision, but their synchronized tactile data remain far smaller in volume than human video. Moreover, the largest resources often merge recordings from different sensors or annotation procedures, which makes the effect of data scale difficult to isolate. We therefore introduce TouchScale, a 500-hour dataset of contact-rich human interaction recorded with a single unified wearable setup. Its approximately 2K predefined task descriptions span everyday activities and structured manipulation, and each recording temporally aligns egocentric RGB-D video with wrist RGB video and dense full-hand bimanual tactile measurements. Compared with prior tactile data, training on the full TouchScale raises zero-shot contact IoU on data from an unseen tactile sensor from 0.134 to 0.383. Pretraining a visual encoder on TouchScale also yields the highest action recognition accuracy on three benchmarks among the compared visual-tactile datasets. Used for visual-tactile mid-training of a robot policy, TouchScale improves the average real-world success rate across four contact-rich manipulation tasks from 22.5% to 57.5%. With the sensor and collection protocol held fixed, both zero-shot tactile prediction and robot success show an overall upward trend as more TouchScale data is used. These results suggest that human visual-tactile data collected at scale with consistent sensing benefits both perception and robot manipulation. We will publicly release TouchScale, including all synchronized visual-tactile recordings and reconstructed object models, to support future research on scalable visual-tactile learning.

Computer Vision·Dayou Li et al.·arXiv 2610.10288

Temporal Visuo-Tactile Learning for Dexterous Grasp Stability

Humans can grasp everyday objects with almost perfect success rates using fingertip tactile feedback, yet much of the robotic grasping literature emphasizes vision-based grasp selection with parallel grippers. In this work, we systematically investigate how high-resolution, dynamic tactile sensing contributes to grasp stability prediction and model-guided grasping in dexterous robotic hands. To this end, we collected a dataset of 10,000 grasp trials across 200 objects using a multi-fingered robotic hand equipped with four Digit 360 tactile sensors, recording external vision, proprioception, and tactile streams throughout each grasp. With this dataset, we trained end-to-end temporal multimodal models to predict post-lift stability from pre-lift grasp observations and compared sensing modalities and encoding backbones. Experimental results and controlled input ablations show that incorporating touch, and particularly high-resolution, dynamic touch, improves grasp stability prediction. Finally, we deployed the learned predictor as an online stability gate on the real robot, where visuo-tactile model-guided regrasping improved the success rate among executed lifts by 10.5 percentage points over a non-tactile gate. These results show how rich fingertip sensing and expressive temporal models that capture the dynamics of touch can support learned grasping with multi-fingered hands without explicit contact or force modeling, providing a scalable data-driven path from tactile experience toward stable dexterous manipulation. The dataset is publicly available at https://lasr-lab.github.io/dexterous-grasp-stability/.

Robotics·Ken Nakahara et al.·arXiv 2610.10283

TacHair: Tactile Contact-Distribution Guided Online Correction for Robotic Hair Stroking and Perception

Hair stroking is common in daily grooming and personal care, and is also widely used in hair-product evaluation, motivating robots with similar physical interaction capabilities. Existing robotic hair-care and surface-following methods mainly rely on trajectory planning, compliance, force regulation, or tactile-conditioned policies, but deformable hair can remain in contact while gradually drifting across the end-effector, making local interaction difficult to regulate. We propose TacHair, a tactile contact-distribution guided online correction framework that represents high-resolution tactile observations as a spatial hair-contact distribution. A visuotactile imitation policy generates the nominal stroking motion, while a separately trained residual module corrects local contact deviations, separating task progression from contact recovery. We evaluate TacHair in 525 real-robot trials across five head geometries and three hair conditions. A successful stroke requires both sufficient task progression and contact maintenance; our method improves success from 42.9% to 62.3% and contact maintenance from 59.4% to 88.0% over the same visuotactile policy without correction. These results demonstrate spatial tactile contact distributions as an effective feedback representation for contact-preserving interaction with deformable and visually occluded surfaces. Demos, code, and datasets are available at https://tachair.github.io.

Robotics·Ruiyi Hu et al.·arXiv 2610.10637

Tactile Reconstruction of Contact Task Frames and Forces for Hybrid Force/Motion Control

Hybrid force/motion control requires knowledge of the interaction force and of a task frame defining the force- and motion-controlled directions. These quantities are usually obtained from force/torque sensing or model-based residuals, often assuming also a nominal environment model. This work addresses the online estimation of the contact force and a possibly time-varying task frame using only soft optical tactile sensing, under the assumption of locally planar contact with a negligible contact moment. The proposed method maps a single image of the deformed elastomer of a soft optical tactile sensor to observable contact variables: indentation depth, two surface-to-sensor tilt angles, and 3D contact force, each with a per-sample uncertainty estimate. The mapping is learned through a self-labeling acquisition procedure, in which a manipulator imposes controlled contacts while an auxiliary Force/Torque sensor is used offline to provide ground-truth labels. The tactile measurement is then fused with robot proprioceptive data in an Extended Kalman Filter, producing a continuously updated estimate of the contact task frame and of the interaction force. Control experiments with a DigiTac sensor mounted on a UR10 manipulator demonstrate closed-loop contact force regulation against a flat rigid board in linear and angular motion by a human operator, with touch as the only exteroceptive feedback.

Robotics·Antonio Rapuano et al.·arXiv 2610.10020

Robot Learning with Visual Predicted Force

Force-aware manipulation typically relies on specialized force or tactile sensors. We show that force-aware manipulation can instead be achieved through visual force prediction from the deformation of a compliant Fin Ray gripper. Our approach trains two models. First, we train a visual force estimator on calibration data and use it to annotate task demonstrations with force estimates. Second, we train an action--force proposal policy on these force-augmented demonstrations to jointly generate candidate robot actions and their associated forces. At test time, we sample candidate actions and the forces they are expected to produce, then execute the action whose predicted force is closest to a target from the demonstrations. We evaluate our approach on berry picking, empty-can grasping, in-hand reorientation, and plug insertion. Our results show that visual force prediction can guide inference-time action selection for contact-rich manipulation without requiring force or tactile sensors at deployment.

Robotics·Haonan Chen et al.·arXiv 2610.04741

AgenticTactileVLA: Contact-Guided Execution-Time Supervision for Generalizable Dexterous Manipulation without VLA Retraining

Vision-language-action policies may predict a transferable manipulation strategy yet fail to realize it reliably on the encountered object: objects compatible with the same grasp differ in geometry and compliance, and visual feedback degrades under closure occlusion. AgenticTactileVLA is presented as an execution-time supervisor that shifts part of object-specific adaptation from prediction to physical interaction. A fixed VLA provides the approach and hand targets; the supervisor decides whether to remain transparent, refine finger flexion, retain or release the corrected configuration, return control to the VLA for retry, or select a compliant hand-control regime. It uses finger-position and motor-effort feedback as proprioceptive contact evidence and requires neither tactile sensors nor VLA retraining. On a Unitree G1 with a BrainCo Revo2 hand, a randomized matched-block evaluation on five objects held out from VLA training yields 61.3% completion for the base VLA, 72.0% for unconditional close-to-stall control, and 84.0% for the supervisor under a shared budget; the gain is positive on every object and persists under moderate pose perturbations. Ablations show the gain is not explained by extended closure alone, and that selective triggering reduces correction episodes by 65.7% with no detected change in completion. A retention audit shows acceptance predicts retention in 88.9% of held-out cases, while compliant objects expose conservative false rejection. A thin-walled-cup study demonstrates contextual routing to compliant control, matching an always-compliant reference. These results suggest that contact-guided execution-time adaptation can improve the object-level generalization of a fixed VLA to held-out objects by adapting physical realization without object-specific retraining.

Robotics·Elizaveta Semenyakina et al.·arXiv 2610.04391

RATE: Risk-Aware Tactile Encoding for Contact-rich Robotic Manipulation

Tactile sensing is particularly valuable for contact-rich robotic manipulation. Recent work has made substantial progress in tactile representation learning for robotic manipulation. However, similar tactile observations can arise from interaction conditions with very different task-risk implications, such as sensor noise, task-necessary variations, and emerging undesirable contact. Without context-grounded risk information, these cases can be ambiguous to downstream policies, leading to unnecessary corrections to benign variations or delayed responses to genuinely risky contact. To address this limitation, we propose Risk-Aware Tactile Encoding (RATE), which learns tactile representations that encode task-conditioned interaction risk. Specifically, history-conditioned prediction captures interaction context, while alert supervision associates this context with task-conditioned risk. The learned risk-aware representation complements conventional tactile features through a lightweight residual adapter. Experiments in both simulation and the real world demonstrate substantial improvements in task success, with controlled ablations confirming the complementary benefits of alert-guided learning and predictive temporal modeling.

Robotics·Yuyao Jiang et al.·arXiv 2610.03538

Equivariant Visual-Tactile Diffusion Policy for Contact-Rich Manipulation

Imitation learning for contact-rich manipulation requires high-quality expert data that is expensive to obtain. This makes learning a sample-efficient policy a key issue. To address this, we propose VISTA, a workspace-level equivariant visuotactile diffusion policy for data-efficient contact-rich imitation learning. VISTA projects visual and tactile observations into spherical tokens, injects tactile contact cues into visual spherical directions through permutation-equivariant spherical fusion, and rotates the fused harmonic representation using the end-effector orientation. The resulting representation conditions an equivariant diffusion policy to predict spatially consistent actions. Extensive experiments in both simulation and real-world robotic settings show that VISTA substantially improves data efficiency over strong visuotactile imitation learning baselines. Project website: https://vista-paper.github.io/

Robotics·Lik Hang Kenny Wong et al.·arXiv 2610.03333

SimpleTouch: Can Vision-Language-Action Models Master Contact-Rich Manipulation Without Tactile Policy Pretraining?

Tactile sensing provides essential contact information for robotic manipulation, yet incorporating it into pretrained vision-language-action (VLA) models remains challenging. A common concern is that simply introducing touch during task-specific fine-tuning may fail to bridge the cross-modal gap, yielding limited gains or even reduced success. Consequently, existing methods often rely on large-scale tactile policy pretraining or separate visuotactile alignment, adding data requirements and training stages. We introduce SimpleTouch, a simple VLA extension that augments $π_{0.5}$ with a tactile expert, to test whether these additional stages are necessary. Leveraging all tokens from a frozen pretrained tactile encoder, the expert learns from action supervision and multi-horizon prediction of future tactile latents. This single-stage training uses only task demonstrations, without additional tactile policy pretraining or separate alignment. With 50 demonstrations per task, SimpleTouch achieves the highest success rate among evaluated methods on all six UniVTAC tasks. Its average success rate reaches 77.5%, compared with 45.2% for FTP-$π_{0.5}$ and 66.7% for FTP-1, corresponding to gains of 32.3 and 10.8 percentage points, respectively. Across four real-world tasks, it averages 71.3%, exceeding FTP-1 by 8.8 percentage points. These results demonstrate that, given pretrained VLA and tactile representations, additional tactile policy pretraining is not a prerequisite for strong performance on these tasks, offering a simpler route to contact-rich manipulation. Project page: https://simpletouch-robot.github.io/

Robotics·Chen Yang et al.·arXiv 2610.02784

SoTa: Soft Tactile Skins for Dexterous Manipulation

A growing body of work suggests that tactile sensing gives robot policies contact information that complements vision in dexterous manipulation. However, visuo-tactile robot data remains scarce: dexterous demonstrations require teleoperating robots, which limits dataset scale. Human demonstrations are far cheaper to collect and offer a path to scale this data, but only if human and robot hands carry tactile sensors with corresponding signals. This requires sensors that conform to different hand geometries, cover the full hand, and share a common layout across embodiments. We present SoTa, a low-cost capacitive tactile skin that provides full-hand coverage on humans and robots while preserving a shared layout of 202 taxels across corresponding finger and palm regions. Our multilayer design with fabric electrodes enables in-house fabrication of thin, soft skins with customizable geometry for under $10 in materials per skin. The sensor retains over 97% of its initial response span after 10,000 loading-unloading cycles with traces retaining continuity through 1,280 tight-fist folding cycles. The shared taxel layout supports human-robot co-training with a common tactile encoder and no learned cross-sensor mapping. Across three contact-rich manipulation tasks, tactile observations improve in-distribution success over vision-only policies. With a fixed robot demonstration budget, adding human demonstrations more than doubles mean success across eight evaluation conditions, from 22.8% to 45.9%, improving success in all five out-of-distribution conditions. We plan to open-source the resources needed to fabricate and operate these skins.

Robotics·Jingyun Yang et al.·arXiv 2610.02338

What to Attend, What to Keep: Skill-Conditioned Visuotactile Representation with Progress-Guided Event Memory

Robotic manipulation integrates vision, touch, and language, whose importance shifts across stages: vision guides reaching, while touch, through its evolution over time, decides grasping, alignment, and contact. Yet existing multi-modal manipulation policies typically use fixed temporal contexts and fusion strategies, despite shifts in what each modality contributes across different skills. We study how vision and touch should be combined at the level of primitive skills, asking what each skill needs from each sensor, and propose a skill-conditioned representation in which the queried skill conditions fusion over modality-specific short-term observation tokens while attending to a sparse event memory that retains terminal observations from the last $K$ executed skills. Evaluated by skill progress estimation on three contact-rich tasks, it reduces slip-detection delay by 87% against fine-tuned SOTA progress models, twist-completion delay by 67.5% against a vision-only ablation, and progress error on a blind search task by 92% through sparse event memory. Gains concentrate exactly where completion is defined by contact or task history. More broadly, our results suggest that observation formation not only policy architecture is a central challenge in multi-modal representation. Project Website: http://what-to-attend-what-to-keep.github.io/

Robotics·Amir-Hossein Shahidzadeh et al.·arXiv 2609.38494

PneuTac: Tactile Manipulation with Soft Pneumatic Robots via Unified MPM-Gaussian Splatting Simulation

Soft robots and tactile sensors have demonstrated great potential in delicate manipulation tasks. Soft pneumatic robots enable safe contact through compliance, and vision-based tactile sensors offer high-resolution touch perception. However, learning tactile manipulation with compliant robots has been challenging, bottlenecked by the lack of efficient simulation. Existing simulators typically model them in isolation, and exhibit large calibration gaps that are difficult to overcome efficiently. We present PneuTac, a unified framework for tactile-feedback manipulation with soft pneumatic robots. We leverage the material point method (MPM) for modelling the dynamics of the soft robot and the deformable tactile membrane, and 3D Gaussian splatting (3DGS) for rendering. Real-to-sim modelling is done with a simple vision-based method, to then train action and perception networks for efficient simulation with surrogate models. We use the framework to drive a tactile-guided pipeline to collect demonstrations in simulation. Through experiments on a custom-designed pneumatic soft finger with a tactile sensing tip, together with additional cross-device evaluations, we show that PneuTac is capable of accurately modelling soft robots with tactile sensors, and that policies trained with simulation-augmented demonstrations outperform baselines trained on the same real data on three real-world contact-rich compliant manipulation tasks, making it a practical framework for tactile manipulation on compliant hardware.

Robotics·Shaohong Zhong et al.·arXiv 2609.38418

Analog Computing revisited: A fully analog and minimalistic Damage Detector for Ultrasonic Testing enabling Material-Integrated Structural Health Monitoring

Ultrasonic Testing (UT) is commonly used to detect damage in structures, e.g., metal plates. A sensor acquires Ultrasonic waves, e.g., by using PZT transducers. The time-resolved sensor signal must be processed with analog electronics, e.g., amplified and filtered. Commonly a digitalization follows using an Analog-to-Digital converter, finally processing the digital sensor signal, applying digital signal processing, feature extraction, and Machine Learning by using powerful microprocessor systems. The disadvantages of digital processing systems are their high number of transistors (microchip area), energy consumption, state-dependent processing and therefore sensitivity to energy supply interruption. Beyond silicon electronics, printed organic electronics gains interest. But printed electronics is still limited to low transistor and electronic component counts (typically 100). We will investigate and demonstrate a fully analog signal processing and feature extraction system consisting of an analog Hilbert transform deriving the signal envelope, simple analog arithmetic calculations for feature extraction, and finally damage classification and regression using an analog Artificial Neural Network. We expect a full damage detection system with less than 100 transistors. We will test our damage detection system with PZT transducer signals from Steel plates with circular defects. The focus of this work is the analog computation of the signal envelope (using all-pass filter networks for approximation of the Hilbert transform) and the analog feature extraction as well as the prediction of damage, forming an analog computer which can perform in-sensor computation, computing without a digital computer.

Computer Science·Stefan Bosse·arXiv 2609.35478

TacGooseBumps (TacGB): Retrofitting Normal-Only Tactile Sensors with Shear Encoding for Learning Contact-Rich Manipulation

Contact-rich policies often fail because distinct physical states look alike yet require different actions. Cameras may not reveal whether a connector is aligned or fully seated, while many normal-only tactile sensors can miss the tangential interactions perpendicular to the grasping direction that distinguish these states. We ask whether a learning policy needs calibrated shear measurements, or only a repeatable observation that separates shear-dependent contact states. We introduce TacGooseBumps (TacGB), a passive domed film that mechanically encodes tangential loading as pattern changes in an existing sensor's pressure map. Tangential loading tilts each dome and redistributes pressure across its footprint; an end-to-end policy consumes the resulting maps without added electronics, force reconstruction, or taxel-level dome alignment. Across four imitation-learning tasks and two data-collection pipelines, TacGB improves goal attainment, efficiency, and contact quality: insertion success increases by up to 36 percentage points, and successful insertions are completed faster, while fragile-object placement becomes gentler and drawing becomes more continuous and straight. Signal, stage-wise, failure-mode, and trajectory analyses link these gains to contact regimes in which task-relevant tangential interactions are poorly resolved by vision and normal pressure alone. Together, these results show that shear need not be measured metrically to benefit robot learning; it can instead be mechanically encoded without changing the underlying tactile sensor or the policy's pressure-map input format.

Robotics·Wenjie Li et al.·arXiv 2609.34006

GlowTact: Simple and Compact Vision-Based Tactile Sensing with High Sensitivity and Spatial Resolution

Vision-based tactile sensors (VBTS) provide rich contact information for robotic manipulation, but existing designs can be hard to simplify and adapt to the size and constraints of humanoid fingertips. We introduce \textbf{GlowTact}, a pressure-responsive vision-based tactile sensing mechanism that directly visualizes contact pressure. \textbf{GlowTact} requires only single-color, non-directional illumination, and the raw tactile image directly represents the pressure distribution without explicit geometry reconstruction. This simple sensing principle enables compact, customizable tactile sensors while preserving high sensitivity and rich spatial detail. We demonstrate gram-scale contact detection, accurate normal-force estimation, and reconstruction of fine contact geometry, including M1 screw threads. These results establish \textbf{GlowTact} as a practical new sensing technology for compact humanoid fingertips, combining a durable nitrile membrane and simple optical design with sensitive and information-rich tactile perception.

Robotics·Yuxiang Ma et al.·arXiv 2609.32471

TACTIC: Understanding Tactile Encoders and Conditioning for Contact-rich Robot Manipulation Policies

Tactile information is essential for contact-rich manipulation tasks in robotics. Vision-based tactile sensors make it particularly easy to design end-to-end manipulation policies with tactile sensing, as they enable the use of existing encoders from computer vision. However, this has led to a huge variety of architectures, training datasets, and evaluation protocols, making it difficult to determine which design choices best encode touch. In this work, we address this gap and present a comprehensive study of tactile encoders and fusion strategies across various contact-rich manipulation tasks in real-world experiments. To enable a controlled comparison, we train and evaluate all models under the same pipeline and experimental setup, comprising more than 2000 real-world rollouts. Our results go beyond other studies that only compare simulation performance, which does not necessarily translate to real-world settings, where large-scale evaluations are needed to obtain reliable statistics. Our key finding is that there is no universally optimal representation or fusion strategy for encoding visual-tactile. Instead, the best encoder backbone and fusion scheme depend strongly on the task.

Robotics·Seongjin Bien et al.·arXiv 2609.30969

GLoTouch: Global-to-Local Haptic Perception Using a Parallel Gripper for Object Search, Recognition, and Grasping Without External Vision

Perceiving objects in the environment is a fundamental capability of autonomous robots. In dark or low-light environments, external cameras often fail to reliably perceive object positions and geometry; when visual sensing is unavailable, completing target search, recognition, and grasping through touch alone becomes a key robot manipulation capability. This task must simultaneously address container-scale spatial exploration and object-scale fine-grained geometric perception, which is particularly challenging for low-degree-of-freedom parallel grippers. However, a unified framework remains lacking for connecting container-scale spatial exploration with object-scale fine-grained geometric perception and grasping. To address this challenge, we present \textbf{GLoTouch}, a global-to-local haptic perception and manipulation framework built on a parallel gripper. In the global stage, the gripper holds a passive long-reach probe, combining force measurements with known tool geometry to localize contacts and actively estimate candidate-object positions, coarse contours, and heights. In the local stage, the robot sets down the probe and uses the bilateral visuotactile sensors on the same gripper to directly acquire local haptic observations, which are matched against a given target 3-D model without object-specific training. We evaluate the framework in both simulation and real-robot experiments. Source code will be open-sourced.

Robotics·Zonglin Li et al.·arXiv 2609.27695

Calibration-Free Surface Normals Estimation in Vision-Based Tactile Sensing using Universal Photometric Stereo

Vision-based tactile sensors are a popular solution for capturing rich contact surface geometry. However, to obtain high-detail contact surface normals and depth, it is necessary to calibrate the sensor by physically pressing a probe with known geometry against the sensor elastomer and mapping tactile images onto the ground truth probe's shape. This approach does not scale across different tactile sensors, and the calibration effort can be complex depending on the sensor shape and optical system. Instead, we propose a calibration-free procedure for the estimation of contact surface normals using Universal Photometric Stereo neural networks. In a series of real-world experiments, we evaluate our approach on 3 sensors with different optical systems, demonstrating that universal methods are a suitable approach for estimating surface normals at the contact patch from tactile images, thereby alleviating the need for tactile sensor calibration. Controlled experiments with a metal ball show that universal methods match the calibrated method, with a mean angular error of $6.56^{\Large\circ}$. We show that the proposed framework recovers high-frequency surface details of objects with natural textures, achieving an overall mean angular error of $10.66^{\Large\circ}$. Universal method robustly recovers the contact surface normals captured with dome-shaped Digit 360, achieving a low angular discrepancy of $10.18^{\Large\circ}$ relative to the calibrated baseline. This experiment demonstrates that with sufficient illumination settings surface normals could be estimated using a model trained solely on synthetic data. By providing a unified representation of contact surfaces across different vision-based tactile sensor designs, Universal Photometric Stereo neural networks lay the foundation for transferable tactile perception across sensors.

Computer Vision·Zdravko Dugonjic et al.·arXiv 2609.31754

CoPRE: Improving Sensitivity in Proprioceptive Contact Detection for Low-Cost Robot Arms

Contact detection during robotic manipulation allows robots to recognize unexpected contact and adapt their motion accordingly. However, in low-cost robot arms without dedicated force or tactile sensors, detecting weak contacts from proprioception is challenging because the resulting changes in joint-level proprioceptive signals can be small compared to normal variation and noise caused by robot motion itself. We introduce Contact-free Proprioceptive Response Estimation (CoPRE), improving proprioceptive contact detection sensitivity using only contact-free motion, without additional force sensors, contact labels, or analytical dynamics models. CoPRE estimate the expected joint torques under contact-free motion from proprioceptive state history and commanded motion, while removing recent observations that may already reflect contact. It then computes the residual between the expected and observed joint torque estimates, and maps this residual to a contact score using a noise-weighted Jacobian. Real-robot experiments on ARX Arm and Unitree G1 show that CoPRE achieves 74.1% and 82.2% recall on the tested contact trials, compared with 0%/0% on ARX and 16.3%/42.2% on G1 for the learned torque-prediction and inverse-dynamics baselines. CoPRE also reaches 90% detection rate for pushing force at 3.5 N on ARX and 5.5 N on G1. To demonstrate the downstream utility of our method, we implement belief-space manipulation planning for obstacle-aware object placement and book insertion where detected contacts update the spatial belief and enable the robot to retreat from blocked motions, adjust its pose, and retry. Project website at https://copre-arm.github.io

Robotics·Yuxiao Zhu et al.·arXiv 2609.27381

Norm2Tex: Augmenting Visuo-Tactile Simulations with Texture

Large-scale datasets are essential for training generalist robot control policies. Collecting real-world tactile data is costly and time-consuming, motivating the use of tactile simulations. However, current tactile simulators capture only overall contact geometry and miss fine details like texture. This results in a significant domain shift between simulated and real tactile data. To address this gap, we introduce Norm2Tex, a plug-in method that augments simulations of vision-based tactile sensors with high-frequency surface details from normal map textures. By modifying the target object's depth map before a tactile simulator's rendering pipeline, Norm2Tex seamlessly integrates into different tactile simulators. We also evaluate sim-to-real transfer using material classification and a reinforcement learning task. Our results show that Norm2Tex preserves material-dependent tactile information across domains, improving texture recognition and producing material-dependent control behavior in the real world.

Robotics·Seongjin Bien et al.·arXiv 2609.25398

AVT-Fabric: Active Visuo-Tactile Perception via Adaptive Evidence Selection for Efficient Robotic Fabric Comparison

Robotic fabric comparison needs to actively combine visual appearance and tactile cues. Here, we present AVT-Fabric, an RGB-first framework that allocates tactile evidence according to the difficulty of each comparison. A dual-scale gate evaluates answer-token confidence and raw logit separation to determine whether another force-tagged GelSight observation is needed. Compact textual memory preserves the executed history, and majority voting consolidates the selected predictions. On 400 held-out comparisons, AVT-Fabric achieves 98.0% accuracy with a compact 7B Multimodal Large Language Model (MLLM), surpassing the 94.0% reported by the 90B MLLM-Fabric baseline by 4.0 percentage points while processing only 1.60 of five available stages on average. It improves on matched passive inference by 9.25 percentage points and reduces model-side latency by 61.8%, while also improving on RGB-only accuracy. Four additional MLLM backbones support the generalizability, accuracy, and efficiency of the framework. This framework is also deployed on a real robotic system, achieving 78.1% pairwise ranking accuracy and correct fabric selection in seven of eight application scenarios. AVT-Fabric demonstrates that adaptive evidence selection can improve both the accuracy and efficiency of robotic visuo-tactile reasoning.

Robotics·Chang Gao et al.·arXiv 2609.21377

SlipSense: Multimodal Tactile Learning for Low-Latency and Generalized Slip Detection

Slip detection is fundamental to dexterous manipulation, yet existing systems often lack precise characterization of detection latency and cross-platform generalization. We present SlipSense, a multimodal tactile slip-detection framework built on TacV5, a compact sensor integrating a $32 \times 32$ piezoresistive array operating at 240 Hz and a 3-axis MEMS accelerometer operating at 8 kHz. The piezoresistive array captures spatial pressure distributions, while the accelerometer captures friction-induced vibrations, providing complementary slip cues. The framework performs modality-specific encoding, intra-sensor fusion, and cross-modal attention with causal temporal prediction at 240 Hz. Experiments on a dataset of 1.4 million frames spanning 37 objects demonstrate the complementarity of the two modalities. SlipSense achieves 96.7% Macro F1 with a false-positive rate below 1.6%, detecting 76% of slip events within 23.1 ms. When trained solely on UMI data, SlipSense generalizes zero-shot to a Tesollo dexterous hand, transferring across unseen objects, distinct sensor units, and robotic platforms without retraining.

Robotics·Tong Jian et al.·arXiv 2609.15910

Sensing Which Modality Matters: Evidence-Gated Regularization for Robust VLA Policies

Vision-Language-Action (VLA) policies fuse multimodal sensory inputs, but training on limited and homogeneous robot demonstrations encourages spurious inter-sensor correlations rather than task-relevant signal, a failure we term modality entanglement. Under real-world occlusions and distractors, this manifests as nuisance sensitivity to corruption of uninformative sensors and single-modality insufficiency when only one informative sensor remains intact. We propose Evidence-Gated Regularization (EGR), a modality-agnostic training objective that introduces zero inference-time overhead. EGR derives a per-frame and per-sensor task-relevance signal to gate two state-conditional consistency objectives: invariance on low-evidence sensors, and single-sensor sufficiency on high-evidence ones. We introduce a benchmark based on BEHAVIOR-1K, comprising a fast inference-only diagnostic suite and 47 rollout-based skills targeting modality entanglement. We validate EGR on this benchmark and on two real-robot setups with fundamentally different embodiments: a bi-manual setup with two Kinova arms and three RGB cameras, and a single-arm MELFA ASSISTA setup combining vision and GelSight tactile sensors. EGR improves simulation success rates (SR) from 12.5% to 16.4% under full modalities (+31%), from 9.4% to 16.5% under uninformative-sensor corruption (+75%), and from 2.8% to 6.1% under single-sensor fallback (+120%). Under physical-object distractors, EGR boosts SR from 30% to 85% on the bi-manual setup (+183%) and from 55% to 70% on the tactile setup (+27%).

Robotics·Yue Yang et al.·arXiv 2609.03142

Anomaly Detection on Small Industrial Components via Vision-Based Tactile Sensing

Automated inspection of small industrial components, including sub-centimetre-scale parts where defects are geometry-driven and poorly resolved by standard optical cameras, calls for sensing modalities that can directly capture fine surface geometry. Vision-based tactile sensors address this need by converting contact imprints into high-resolution image-like data compatible with existing deep-learning pipelines, yet their effective use for industrial anomaly detection (AD) remains largely unexplored. This work systematically evaluates unsupervised AD methods on a real tactile dataset covering five genuine industrial components acquired with a GelSight Mini sensor mounted on a collaborative robot. Four feature-embedding methods, SPADE, PaDiM, FAPM, and InReaCh, are compared under three validations explicitly motivated by the deployment constraints of contact-based sensing: a Good Fraction analysis establishing the minimum number of nominal contacts for stable performance, directly bounded by gel wear since every acquisition degrades the soft interface; a cross-position evaluation assessing generalization across different contact locations observing the same recurring surface pattern; and a low- versus high-resolution comparison evaluating the cost-benefit of higher-resolution tactile acquisition. Overall, this systematic benchmarking study provides practical guidance for researchers and practitioners adopting vision-based tactile sensing for industrial AD and shows how this modality can serve as a viable alternative for industrial quality-control tasks.

Robotics·G. F. Preziosa et al.·arXiv 2608.30506

A Durable Vision-Based Tactile Fingertip for Robotic Manipulation

Currently available commercial vision-based tactile sensors provide rich contact information but remain vulnerable to abrasion and repeated concentrated loading, limiting their use in demanding robotic applications. This work presents a durable tactile fingertip comprising a soft silicone gel with a nonpigmented, textured, thin thermoplastic-polyurethane protective film and a replaceable sensing cartridge. Durability was evaluated using two accelerated laboratory procedures: a rotating-drum sanding test and a repetitive probe test applying 39.2 N (4.0 kgf) at 45 cycles per minute. Under the defined sanding conditions, the developed sensor reached the protective-film rupture endpoint after approximately 2-3 hours. During repetitive probe testing, all nine developed sensors remained functionally usable when testing was discontinued: seven after 5 days, one after 6 days, and one after 8 days. Commercial GelSight Mini and DIGIT specimens exhibited initial surface-film rupture after approximately 24-30 seconds of sanding and 25-35 minutes of repetitive loading. Damage to the developed sensor progressed gradually and produced little interference with tactile imaging at the test endpoints. These observations establish durability improvements of more than two orders of magnitude under the defined accelerated conditions. Combining increased durability, gradual degradation, and rapid cartridge replacement offers a practical approach to maintainable vision-based tactile sensing for demanding robotic applications.

Robotics·F. Richard Cottrell et al.·arXiv 2608.24242

Robust Slip Detection and Material Classification via Spatiotemporal Transformers on a Uniformly-Illuminated Visuo-Tactile Sensor

Tactile sensing is central to robotic manipulation, among which slip detection stands out as a quintessential and critical task. However, existing slip datasets are predominantly limited to binary classification, lacking fine-grained directional perception. To address this limitation, we propose a visuo-tactile sensor featuring customized uniform RGB illumination, alongside a unified perception framework. At the hardware level, the sensor achieves high-precision, sub-millimeter depth reconstruction. Based on this capability, we collect a multi-task visuo-tactile dataset encompassing 15 objects, synchronously generating depth information for each data sample. Algorithmically, we design a dual-head TimeSformer network to process dynamic spatiotemporal slip. On unseen objects, this network achieves robust accuracies of 95.5% and 91.5% for 3-class contact state prediction and fine-grained 8-class slip direction classification, respectively. Furthermore, static tactile-based object class recognition utilizing a ResNet-50 backbone yields an outstanding accuracy of 98.8% across 15 categories. The proposed hardware-software framework provides high-fidelity feedback and a powerful multi-modal perception baseline for complex robotic manipulation.

Robotics·Ziyang Ma et al.·arXiv 2608.24162

The Potential of Haptic Foundation Models

Despite the success of foundation models in language and vision, their expansion into embodied AI is bottlenecked by a lack of generalized touch sensing. This limitation is especially relevant to consumer electronics, where smartphones, wearables, VR controllers, home robots, and health monitoring devices require safe and adaptive physical interaction. Constrained by hardware heterogeneity and the necessity of active physical data collection, current haptic models remain rigidly task-specific. To overcome these limitations, this article explores the transformative potential and developmental trajectory of Haptic Foundation Models (HFMs). We detail the paradigm shift required to transition from passive Large Language Models and Vision Language Models into active HFMs across four core dimensions: action coupling, physical dynamical representation space, continuous time-series data granularity, and action-conditioned future state prediction. Furthermore, we synthesize existing large-scale tactile datasets and benchmark UniTouch, AnyTouch, T3, and Sparsh on TacBench for force estimation, slip detection, and relative pose estimation.

Robotics·Jianquan Wang et al.·arXiv 2608.28664

GhostTac: Manipulating Tactile Sensors without Physical Contact

Tactile sensors are integral components of modern robotic systems, enabling robots to perceive and interact with the physical environment through tactile feedback. Despite their importance, the physical-layer security of tactile sensors has received little attention in prior work. In this paper, we present GhostTac, to the best of our knowledge, the first contactless attack that manipulates tactile sensing via electromagnetic interference (EMI). We identify that EMI exploits the nonlinear rectification and limited bandwidth amplification effects, allowing carefully crafted EMI signals to be converted into a persistent DC offset that bypasses on-board filtering and induces stable measurement deviations. Building on this mechanism, GhostTac enables fine-grained and controllable manipulation of sensor outputs by reshaping the spatial distribution and manipulating the magnitude at the targeted location. Such interference can induce unintended and harmful robot behaviors, such as causing a domestic robot to exert excessive force, resulting in physical damage or human injury. We evaluate GhostTac on 10 sensor modules and 2 dexterous hands, covering 15 tactile sensors of different types, and demonstrate consistent attack effectiveness across all tested devices. We further present three case studies on tactile grasping, slip detection, and material classification to illustrate practical impacts in real robotic tasks. We envision that our findings shed light on a new physical attack vector against tactile sensing in robotic systems.

Computer Science·Kun Wang et al.·arXiv 2608.20817

Zero-Shot Transfer of Force Map Estimation Across GelSight Mini Sensors

Despite the rapid industrialization of the touch sensor manufacturing process, most of these sensors are still handmade in research laboratories. This complicates standardizing their performance, requiring the repetition of data collection and training models for each unit produced. To address this problem, this paper presents a method that can generalize the estimation of 3D force maps across different GelSight Mini sensor units, regardless of the sensor version. Specifically, the method consists of two stages: a domain adaptation stage, in which the input tactile image is reconstructed as a general tactile image using a UniT-based model; and a stage for estimating 3D force maps employing a U-Net network. Our proposal achieves promising results in both steps, such as an SSIM of 0.9338 +- 0.0358 in the image reconstruction phase and an MAE_F of 1.1294 +- 1.5934(N) in the force estimation phase.

Computer Vision·Julio Castaño Amoros et al.·arXiv 2608.18240

Tactile Sim2Real without Tactile Simulation via Bottlenecked Latent Reconstruction

Robot sensor designs, particularly tactile sensors, are highly diverse and evolve rapidly. Modeling each sensor in simulation demands substantial domain expertise and computational approximations can degrade the fidelity of the simulated signals. We propose Sim2Real via Bottlenecked Latent Reconstruction (SBLR), a framework that avoids sensor-specific simulation entirely by (1) training policies on a simulator-native oracle sensor that is easy to construct without modeling any particular sensor (e.g. we use a point-cloud and finger-tip forces as a tactile oracle), and (2) aligning real sensor latent embeddings to those of the oracle sensor at inference time. Policy training proceeds in two-stage: the policy first learns from the oracle sensor latents, then a bottlenecked latent reconstruction adapts it to the information loss expected when using the real sensor instead of the oracle. The alignment between oracle and real sensor is learned from unpaired random-play data collected in both simulation and the real world, using rectified-flow-based transformation networks trained on nearest-neighbor pseudo-pairs. Simulation experiments on three contact-rich tasks show that SBLR matches or approaches the performance of an oracle with direct access to tactile simulation. Hardware experiments on Peg Insertion and Gear Meshing with GelSight Mini and DIGIT sensors demonstrate 85-97.5% zero-shot success without requiring any sensor-specific modeling or calibration, outperforming a physics-based tactile simulation baseline by 7.5-15%.

Robotics·Fan Yang et al.·arXiv 2608.15897

PhysTrackX: Open-Source Software for Kinematics Tracking for the Physics Laboratory

Video analysis software is a staple of the modern undergraduate physics laboratory, enabling students to extract quantitative kinematic data from real-world phenomena. In this paper, we introduce PhysTrackX, a modern, open-source video analysis framework designed to minimize cognitive load and maximize pedagogical value. Built with a streamlined graphical interface, PhysTrackX features a comprehensive set of functionalities including video trimming, spatial calibration, and coordinate system definition with robust, machine learning based tracking. Furthermore, it introduces an integrated optical character recognition (OCR) module for synchronizing kinematic motion with external digital sensor displays, an interactive geometry plugin for in-situ spatial measurements, and a data management tool. In this article, we introduce the software and its functionality through some case studies.

Physics·Isam Abdullah Balghari et al.·arXiv 2608.13977

Human-Centric Grasp State Assessment: Toward Transferring Subjective Evaluation to Robots

We propose a framework that transfers tacit human subjective criteria to robotic systems for the appropriate grasping of deformable objects. Achieving such behavior is challenging because a semantic gap exists between qualitative human expectations and quantitative robotic measurements. Conventional deep learning approaches for bridging this gap also require prohibitive amounts of manually annotated data for each newly encountered object. To address these challenges, our framework integrates a Vision-Language Model (VLM)-based semi-automated supervisor generator with a lightweight grasp state predictor, using a minimal set of human-annotated trials as contextual anchors to propagate subjective criteria to unannotated data. The prediction model then enables rapid online adaptation by sequentially estimating the grasp state from time-series tactile and grasping force measurements. Through experiments on three representative deformable objects and a human evaluation study with 25 participants, we demonstrate the feasibility of the proposed framework for adjusting grasping force according to human-perceived grasp appropriateness in the evaluated task setting.

Robotics·Ryohei Kobayashi et al.·arXiv 2609.17540

GelNeuro: A Sensing-Computing Integrated Neuromorphic Tactile System for Texture Recognition

Neuromorphic visuo-tactile sensing offers a promising paradigm for low-latency and low-power robotic perception. However, existing systems still rely heavily on a host computer for event readout, preprocessing, or relaying prior to chip inference. This paper presents GelNeuro, a fully integrated sensing-computing visuo-tactile system that directly pairs a GelSight Mini-based optical tactile front end with the Speck2f neuromorphic system-on-chip (SoC). Contact-induced marker motions are captured as dynamic vision sensor (DVS) events and routed through the on-chip network to a spiking convolutional neural network (SCNN) classifier. To mitigate accuracy degradation during 8-bit deployment, a hardware-aware weight clamping strategy is introduced. Evaluated on a 15-class natural texture recognition task, hardware-in-the-loop testing on the physical chip achieves a 96.3% accuracy within an 80 ms inference window. Notably, the system consumes only 19.6 mW of board-level active power-over three orders of magnitude lower than conventional CPU/GPU baselines on the same benchmark. GelNeuro also exhibits robust generalization across unseen contact depths, demonstrating the viability of direct sensor-to-chip tactile recognition on edge neuromorphic hardware.

Robotics·Luoyang Bian et al.·arXiv 2607.05241

RCT: A Robot-Collected Touch-Vision-Language Dataset for Tactile Generalization

For robots manipulating open-world objects, tactile representations must generalize to unseen materials. We introduce RCT (Robotic Contact Tactile), a robot-collected touch-vision-language dataset with 29,279 tactile frames from full robot presses on 122 industrial reference materials in 7 categories, recorded with three DIGIT sensors at multiple contact positions. RCT preserves each press as a contact sequence, enabling held-out evaluation across materials, categories, sensors, contact positions, and contact sequences. Frames from one press are strongly correlated: frame-random splits can place near-duplicate observations of the same physical interaction in both training and test. With the encoder held fixed, removing contact-sequence overlap reduces tactile-to-text Recall@1 by 17.7 percentage points. When materials are additionally held out at training time, performance drops sharply, leaving held-out-material Recall@1 at 25.1 +/- 6.1% averaged over three held-out draws. The public TVL/HCT split shows the same structure: every test contact sequence appears in training, and raw-pixel nearest neighbors recover the correct sequence in 98.3% of cases. Uniformly sampling a press improves contrastive training, and RCT-trained embeddings improve category probes on unseen materials. RCT makes contact-sequence-aware, held-out-material evaluation reproducible and exposes novel-material generalization as a central challenge for robotic tactile perception. The RCT dataset is open-sourced at https://faerber-lab.github.io/RCT/

Robotics·Jingbo He et al.·arXiv 2606.31694

You Only Touch Once: 6-DoF Object Pose Estimation from Single Tactile Contact

Accurate 6-DoF object pose estimation is fundamental to robotic manipulation, yet vision-based methods often fail under occlusion, poor lighting, and reflective or transparent surfaces. We present YOTO, a tactile-only pose estimation system that recovers the full 6-DoF object pose from a single pair of simultaneous contacts, without requiring contact history. YOTO represents each tactile contact as a local 3D point cloud and localizes it on the object surface through a coarse-to-fine network. The two localized contacts, together with the calibrated sensor poses, are then fed to a closed-form normal-aware SVD solver that recovers the full 6-DoF object pose in one step. To reduce real-data requirements, the localization network is pretrained on virtual tactile patches sampled from the object model and fine-tuned with a small number of real contacts. We further show that YOTO can operate on object models reconstructed from consumer-grade mobile scans, and quantify the gap relative to CAD-based models. Experiments on four geometrically diverse objects demonstrate accurate tactile contact localization and pose estimation, outperforming vision-based and geometric baselines, especially when visual perception is unreliable. Code, trained models, and the real GelSight dataset will be released upon publication.

Robotics·Pengfei Ye et al.·arXiv 2606.28899

Geometric Reconstruction of Extrinsic Contact Trajectories using Tactile Sensing and Proprioception for Tool Manipulation

Tactile sensing enables robots to perceive rich contact information at the grasp, supporting tasks such as object recognition, in-hand pose estimation, and slip detection. However, in many tool-mediated manipulation tasks, the interaction that determines task success occurs at the tool tip, away from the tactile sensor, making direct sensing of tool-environment contact difficult, particularly when the contact moves during interaction. In this work, we reconstruct the trajectory of extrinsic tool-tip contact using tactile sensing and robot proprioception. We formulate tool-tip trajectory reconstruction as a geometric inference problem under a single-point contact assumption. Our method first estimates the global tool-tip contact location from a calibration segment designed to approximate fixed-point behavior, and then reconstructs the full trajectory by composing relative tool motion estimated from tactile marker observations under continuous contact. Across n=51 trials with multiple trajectories, tools, wrist poses, and grasp configurations, the proposed pipeline achieves a trajectory RMSE of 8.59 +/- 2.41 mm in the world frame and a shape RMSE of 5.96 +/- 1.16 mm, while operating online at 14.00 +/- 4.11 Hz. Overall, the results show that extrinsic tool-tip trajectory geometry can be recovered consistently from grasp-level tactile sensing, with trajectory shape remaining stable across variations in tools, wrist poses, and grasp configurations.

Robotics·Seojung Min et al.·arXiv 2606.22251

TaCauchy: An Extensible FEM Framework for Vision-Based Tactile Simulation

Vision-based tactile sensors require high-fidelity simulation for reinforcement learning, yet existing approaches struggle to provide accurate mechanical stress fields within GPU-accelerated robotics platforms. We present TaCauchy, an extensible Finite Element Method (FEM) framework that integrates rigorous physics-based force computation into Isaac Sim. Built on the Unified Incremental Potential Contact (UIPC) solver, TaCauchy directly computes Cauchy stress tensors from hyperelastic constitutive laws and projects them onto contact surfaces to obtain traction forces and pressure distributions, providing mechanical ground truth from first principles rather than empirical estimation. Our framework features automatic mesh generation with geometry-aware adaptive refinement and a modular sensor interface enabling rapid integration of diverse sensors (GelSight Mini, DIGIT, 9DTact) with minimal configuration. Performance benchmarks demonstrate 33.40 FPS for single environments and 555 FPS aggregate throughput across 60 parallel environments, with stress extraction overhead under 1 ms. Physical validation experiments show strong agreement between simulated and real tactile responses across force ranges from 1.2556 N to 4.7332 N, achieving SSIM above 0.93, confirming the framework's capability to provide accurate, physically-grounded force supervision for downstream robotic manipulation tasks.

Robotics·Hengfei Zhao et al.·arXiv 2606.20426

Contact-Based Fringe Projection Profilometry for High-Resolution 3-D Surface Measurement of Reflective and Transparent Objects

This paper presents a contact-based 3-D surface measurement method based on a Digital Fringe Projection (DFP) system, belonging to the vision-based tactile sensing family pioneered by the commercially successful GelSight sensor. Such sensors have proven effective for robotic fingertip manipulation and contact sensing. However, because GelSight employs photometric stereo with RGB LEDs, it does not measure absolute depth directly but instead infers it by integrating estimated surface gradients, which can accumulate reconstruction errors; in addition, it becomes increasingly difficult to calibrate as the sensing area grows, and its depth accuracy is challenged on highly reflective or transparent objects. To overcome these drawbacks, we propose a fringe-projection-based contact measurement technique that performs triangulation-based 3-D reconstruction on a coated silicone contact surface, providing dense per-pixel surface geometry and full-field 3-D shape measurement over the contact region. By integrating high-accuracy digital fringe projection into the sensor, our approach simplifies calibration over larger areas and enhances depth precision for complex surfaces. Experimental results, including a direct comparison with a GelSight Mini sensor, a sphere-fitting accuracy evaluation, and an uncertainty analysis, confirm that the proposed method significantly improves the accuracy and stability of structured-light-based 3-D measurements, allowing reliable reconstruction of objects with diverse optical properties.

Computer Vision·Ingu Yeo et al.·arXiv 2606.17438

GeoTLM: Geometry-aware Tactile-Language Models for Contact Motion Orientation Reasoning of Dynamic Objects

Modern tactile-language models (TLMs) have shown potential for robot learning tasks, such as material and texture recognition. However, for contact-rich scenarios, these TLMs struggle to understand the physical properties of dynamic objects, such as rotation and sliding directions. For instance, our preliminary experiments reveal that popular TLMs, such as Sparsh and AnyTouch2, exhibit weak performance on basic rotation direction reasoning from GelSight Mini tactile data. This surprising gap inspires us to explore a novel research question: Can we inject physically grounded geometric priors into TLMs to enable reliable contact orientation reasoning of dynamic object properties? To this end, we propose GeoTLM, a novel geometric representation-guided TLM for the perception of dynamic contact events. Our key idea is to preserve and structure tactile shear-field geometry before language-level reasoning, rather than forcing low-resolution tactile tokens into fragile closed-form physics operators. To achieve this, we propose a lightweight (only 14k parameters) yet novel Differentiable Geometric Representation (DGR). Specifically, DGR learns a contact-mask-guided representation in the shear field and aggregates it through an antisymmetric seven-region pooling design, motivated by the physical intuition that rotational contact produces antisymmetric deformation patterns. We conduct experiments on two representative tasks: rotation direction and sliding direction reasoning. Extensive experiments show that GeoTLM improves novel-object rotation accuracy by +14.6% and real-sensor sliding accuracy by +16.2% over the same backbone without the geometric encoder. Overall, our work paves a new way for physically grounded tactile-language reasoning, with strong potential for dynamic object understanding and contact-rich robotic manipulation.

Robotics·Qiutian Li et al.·arXiv 2606.15909

Multi-Resolution Tactile Imitation Learning for Contact-Rich Robotic Manipulation

Touch sensing is beneficial for solving a wide variety of manipulation tasks. While there exists a wide range of tactile sensors with different properties, exploiting the fusion of multiple heterogeneous tactile sensors to improve manipulation learning remains underexplored. We present Multi-Resolution Tactile Sensing (MiTaS), a representation framework that leverages multiple tactile sensors operating at different temporal resolutions in order to solve complex contact-rich manipulation tasks. We propose an effective architecture using modality-specific convolutional stems and transformer-based fusion that effectively integrates information from an RGB camera stream, a vision-based GelSight Mini sensor and a high-frequency event-based Evetac sensor. This multisensory representation then conditions a flow-matching policy for solving downstream tasks. Our systematic study across five contact-rich manipulation tasks demonstrates the effectiveness of multi-resolution tactile features in imitation learning wherein MiTaS achieves an average success rate of 80 \%, while vision-only (35.5\,\%) and visuotactile (55.5\,\%, 63\,\%) baselines cannot solve the task reliably. Project Page: http://mitas-touch.github.io.

Robotics·Rickmer Krohn et al.·arXiv 2606.06281

Tactile-based Multimodal Fusion in Embodied Intelligence: A Survey of Vision, Language, and Contact-Driven Paradigms

Tactile sensing is a fundamental modality for embodied intelligence, offering unique and direct feedback on contact geometry, material properties, and interaction dynamics that remote sensors cannot replace. However, unimodal tactile perception is inherently limited by its sparse spatial coverage and lack of global semantic context. With the recent explosion in deep learning and large language models, integrating tactile with vision and language has become essential to bridge physical interaction with semantic reasoning, leading to the emergence of Multimodal Tactile Fusion. Despite rapid progress, the existing researches remain fragmented across disparate datasets, sensing modalities, and tasks, lacking a unified theoretical framework. To address this gap, this paper provides a comprehensive survey of multimodal tactile fusion research up to the first quarter of 2026. We propose a hierarchical taxonomy that organizes the field into two primary dimensions: multimodal datasets and multimodal methods. On the data side, we categorize resources ranging from Tactile-Vision datasets, Tactile-Language datasets, Tactile-Vision-Language datasets, and Tactile-Vision-Other datasets. On the method side, we structure prior work into three core pillars: (1) Multimodal Perception and Recognition, which focuses on object understanding and grasp prediction; (2) Cross-Modal Generation, focusing on bidirectional translation between tactile, vision, and text; and (3) Multimodal Interaction, emphasizing feedback control and language-guided manipulation. Furthermore, we summarize representative tactile sensing hardware, review commonly used evaluation metrics and benchmark settings, and discuss current challenges and promising future directions.

Robotics·Zhixiang Cao et al.·arXiv 2605.17336

SPLIT: Separating Physical-Contact via Latent Arithmetic in Image-Based Tactile Sensors

Training machine learning models for robotic tactile sensing requires vast amounts of data, yet obtaining realistic interaction data remains a challenge due to physical complexity and variability. Simulating tactile sensors is thus a crucial step in accelerating progress. This paper presents SPLIT, a novel method for simulating image-based tactile sensors, with a primary focus on the DIGIT sensor. Central to our approach is a latent space arithmetic strategy that explicitly disentangles contact geometry from sensor-specific optical properties. Unlike methods that require recalibration for every new unit, this disentanglement allows SPLIT to adapt to diverse DIGIT backgrounds and even transfer data to distinct sensors like the GelSight R1.5 without full model retraining. Beyond this adaptability, our approach achieves faster inference speeds than existing alternatives. Furthermore, we provide a calibrated finite element method (FEM) soft-body mesh simulation with variable resolution, offering a tunable trade-off between speed and fidelity. Additionally, our algorithm supports bidirectional simulation, allowing for both the generation of realistic images from deformation meshes and the reconstruction of meshes from tactile images. This versatility makes SPLIT a valuable tool for accelerating progress in robotic tactile sensing research.

Robotics·Wadhah Zai El Amri et al.·arXiv 2604.24449

Contact Status Recognition and Slip Detection with a Bio-inspired Tactile Hand

Stable and reliable grasp is critical to robotic manipulations especially for fragile and glazed objects, where the grasp force requires precise control as too large force possibly damages the objects while small force leads to slip and fall-off. Although it is assumed the objects to manipulate is grasped firmly in advance, slip detection and timely prevention are necessary for a robot in unstructured and universal environments. In this work, we addressed this issue by utilizing multimodal tactile feedback from a five-fingered bio-inspired hand. Motivated by human hands, the tactile sensing elements were distributed and embedded into the soft skin of robotic hand, forming 24 tactile channels in total. Different from the threshold method that was widely employed in most existing works, we converted the slip detection problem to contact status recognition in combination with binning technique first and then detected the slip onset time according to the recognition results. After the 24-channel tactile signals passed through discrete wavelet transform, 17 features were extracted from different time and frequency bands. With the optimal 120 features employed for status recognition, the test accuracy reached 96.39% across three different sliding speeds and six kinds of materials. When applied to four new unseen materials, a high accuracy of 91.95% was still achieved, which further validated the generalization of our proposed method. Finally, the performance of slip detection is verified based on the trained model of contact status recognition.

Robotics·Chengxiao He et al.·arXiv 2603.18370

TacDexGrasp: Compliant and Robust Dexterous Grasping with Tactile Feedback

Multi-fingered hands offer great potential for compliant and robust grasping of unknown objects, yet their high-dimensional force control presents a significant challenge. This work addresses two key problems: (1) distributing forces across multiple contacts to counteract an object's weight, and (2) preventing rotational slip caused by gravitational torque when a grasp is distant from the object's center of mass. We address these challenges via tactile feedback and a Second-Order Cone Programming (SOCP)-based controller, without explicit torque modeling or slip detection. Our key insights are (1) rotational slip inevitably induces translational slip at some contact points for a multi-fingered grasp, and (2) the ratio of tangential to normal force at each contact is an effective early stability indicator. By actively constraining this ratio for each finger below the estimated friction coefficient, our controller maintains grasp stability against both translational and rotational slip. Real-world experiments on 12 diverse objects demonstrate the robustness and compliance of our approach.

Robotics·Yubin Ke et al.·arXiv 2603.07040

FruitTouch: A Perceptive Gripper for Gentle and Scalable Fruit Harvesting

The automation of fruit harvesting has gained increasing significance in response to rising labor shortages. A sensorized gripper is a key component of this process, which must be compact enough for confined spaces, able to stably grasp diverse fruits, and provide reliable feedback on fruit conditions for efficient harvesting. To address this need, we propose FruitTouch, a compact gripper that integrates high-resolution, vision-based tactile sensing through an optimized optical design. This configuration accommodates a wide range of fruit sizes while maintaining low cost and mechanical simplicity. Tactile images captured by an embedded camera provide rich information for real-time force estimation, slip detection, and softness prediction. We validate the gripper in real-world fruit harvesting experiments, demonstrating robust grasp stability and effective damage prevention.

Robotics·Ruohan Zhang et al.·arXiv 2602.18991

Sound of Touch: Active Acoustic Tactile Sensing via String Vibrations

Distributed tactile sensing remains difficult to scale over large areas: dense sensor arrays increase wiring, cost, and fragility, while many alternatives provide limited coverage or miss fast interaction dynamics. We present Sound of Touch, an active acoustic tactile-sensing methodology that uses vibrating tensioned strings as sensing elements. The string is continuously excited electromagnetically, and a small number of pickups (contact microphones) observe spectral changes induced by contact. From short-duration audio signals, our system estimates contact location and normal force, and detects slip. To guide design and interpret the sensing mechanism, we derive a physics-based string-vibration simulator that predicts how contact position and force shift vibration modes. Experiments demonstrate millimeter-scale localization, reliable force estimation, and real-time slip detection. Our contributions are: (i) a lightweight, scalable string-based tactile sensing hardware concept for instrumenting extended robot surfaces; (ii) a physics-grounded simulation and analysis tool for contact-induced spectral shifts; and (iii) a real-time inference pipeline that maps vibration measurements to contact state.

Robotics·Xili Yi et al.·arXiv 2602.16846

Reactive Slip Control in Multifingered Grasping: Hybrid Tactile Sensing and Internal-Force Optimization

We build a low-level reflex control layer driven by fast tactile feedback for multifinger grasp stabilization. Our hybrid approach combines learned tactile slip detection with model-based internal-force control to halt in-hand slip while preserving the object-level wrench. The multimodal tactile stack integrates piezoelectric sensing (PzE) for fast slip cues and piezoresistive arrays (PzR) for contact localization, enabling online construction of a contact-centric grasp representation without prior object knowledge. Experiments demonstrate reactive stabilization of multifingered grasps under external perturbations, without explicit friction models or direct force sensing. In controlled trials, slip onset is detected after 20.4 +/- 6 ms. The framework yields a theoretical grasp response latency on the order of 30 ms, with grasp-model updates in less than 5 ms and internal-force selection in about 4 ms. The analysis supports the feasibility of sub-50 ms tactile-driven grasp responses, aligned with human reflex baselines.

Robotics·Théo Ayral et al.·arXiv 2602.16127

VisuoTactile 6D Pose Estimation of an In-Hand Object using Vision and Tactile Sensor Data

Knowledge of the 6D pose of an object can benefit in-hand object manipulation. In-hand 6D object pose estimation is challenging because of heavy occlusion produced by the robot's grippers, which can have an adverse effect on methods that rely on vision data only. Many robots are equipped with tactile sensors at their fingertips that could be used to complement vision data. In this paper, we present a method that uses both tactile and vision data to estimate the pose of an object grasped in a robot's hand. To address challenges like lack of standard representation for tactile data and sensor fusion, we propose the use of point clouds to represent object surfaces in contact with the tactile sensor and present a network architecture based on pixel-wise dense fusion. We also extend NVIDIA's Deep Learning Dataset Synthesizer to produce synthetic photo-realistic vision data and corresponding tactile point clouds. Results suggest that using tactile data in addition to vision data improves the 6D pose estimate, and our network generalizes successfully from synthetic training to real physical robots.

Robotics·Snehal s. Dikhale et al.·arXiv 2601.01675

SimTac: A Physics-Based Simulator for Vision-Based Tactile Sensing with Biomorphic Structures

Tactile sensing in biological organisms is deeply intertwined with morphological form, such as human fingers, cat paws, and elephant trunks, which enables rich and adaptive interactions through a variety of geometrically complex structures. In contrast, vision-based tactile sensors in robotics have been limited to simple planar geometries, with biomorphic designs remaining underexplored. To address this gap, we present SimTac, a physics-based simulation framework for the design and validation of biomorphic tactile sensors. SimTac consists of particle-based deformation modeling, light-field rendering for photorealistic tactile image generation, and a neural network for predicting mechanical responses, enabling accurate and efficient simulation across a wide range of geometries and materials. We demonstrate the versatility of SimTac by designing and validating physical sensor prototypes inspired by biological tactile structures and further demonstrate its effectiveness across multiple Sim2Real tactile tasks, including object classification, slip detection, and contact safety assessment. Our framework bridges the gap between bio-inspired design and practical realisation, expanding the design space of tactile sensors and paving the way for tactile sensing systems that integrate morphology and sensing to enable robust interaction in unstructured environments.

Robotics·Xuyang Zhang et al.·arXiv 2511.11456

A Neuromorphic Incipient Slip Detection System using Papillae Morphology

Detecting incipient slip enables early intervention to prevent object slippage and enhance robotic manipulation safety. However, deploying such systems on edge platforms remains challenging, particularly due to energy constraints. This work presents a neuromorphic tactile sensing system based on the NeuroTac sensor with an extruding papillae-based skin and a spiking convolutional neural network (SCNN) for slip-state classification. The SCNN model achieves 94.33% classification accuracy across three classes (no slip, incipient slip, and gross slip) in slip conditions induced by sensor motion. Under the dynamic gravity-induced slip validation conditions, after temporal smoothing of the SCNN's final-layer spike counts, the system detects incipient slip at least 360 ms prior to gross slip across all trials, consistently identifying incipient slip before gross slip occurs. These results demonstrate that this neuromorphic system has stable and responsive incipient slip detection capability.

Robotics·Yanhui Lu et al.·arXiv 2509.09546

eFlesh: Highly customizable Magnetic Touch Sensing using Cut-Cell Microstructures

If human experience is any guide, operating effectively in unstructured environments -- like homes and offices -- requires robots to sense the forces during physical interaction. Yet, the lack of a versatile, accessible, and easily customizable tactile sensor has led to fragmented, sensor-specific solutions in robotic manipulation -- and in many cases, to force-unaware, sensorless approaches. With eFlesh, we bridge this gap by introducing a magnetic tactile sensor that is low-cost, easy to fabricate, and highly customizable. Building an eFlesh sensor requires only four components: a hobbyist 3D printer, off-the-shelf magnets (<$5), a CAD model of the desired shape, and a magnetometer circuit board. The sensor is constructed from tiled, parameterized microstructures, which allow for tuning the sensor's geometry and its mechanical response. We provide an open-source design tool that converts convex OBJ/STL files into 3D-printable STLs for fabrication. This modular design framework enables users to create application-specific sensors, and to adjust sensitivity depending on the task. Our sensor characterization experiments demonstrate the capabilities of eFlesh: contact localization RMSE of 0.5 mm, and force prediction RMSE of 0.27 N for normal force and 0.12 N for shear force. We also present a learned slip detection model that generalizes to unseen objects with 95% accuracy, and visuotactile control policies that improve manipulation performance by 40% over vision-only baselines -- achieving 91% average success rate for four precise tasks that require sub-mm accuracy for successful completion. All design files, code and the CAD-to-eFlesh STL conversion tool are open-sourced and available on https://e-flesh.com.

Robotics·Venkatesh Pattabiraman et al.·arXiv 2506.09994

TensorTouch: Calibration of Tactile Sensors for High Resolution Stress Tensor and Deformation for Dexterous Manipulation

Advanced dexterous manipulation involving multiple simultaneous contacts across different surfaces, like pinching coins from ground or manipulating intertwined objects, remains challenging for robotic systems. Such tasks exceed the capabilities of vision and proprioception alone, requiring high-resolution tactile sensing with calibrated physical metrics. Raw optical tactile sensor images, while information-rich, lack interpretability and cross-sensor transferability, limiting their real-world utility. TensorTouch addresses this challenge by integrating finite element analysis with deep learning to extract comprehensive contact information from optical tactile sensors, including stress tensors, deformation fields, and force distributions at pixel-level resolution. The TensorTouch framework achieves sub-millimeter position accuracy and precise force estimation while supporting large sensor deformations crucial for manipulating soft objects. Experimental validation demonstrates 90% success in selectively grasping one of two strings based on detected motion, enabling new contact-rich manipulation capabilities previously inaccessible to robotic systems.

Robotics·Won Kyung Do et al.·arXiv 2506.08291

PP-Tac: Paper Picking Using Tactile Feedback in Dexterous Robotic Hands

Robots are increasingly envisioned as human companions, assisting with everyday tasks that often involve manipulating deformable objects. Although recent advances in robotic hardware and embodied AI have expanded their capabilities, current systems still struggle with handling thin, flat, and deformable objects such as paper and fabric. This limitation arises from the lack of suitable perception techniques for robust state estimation under diverse object appearances, as well as the absence of planning techniques for generating appropriate grasp motions. To bridge these gaps, this paper introduces PP-Tac, a robotic system for picking up paper-like objects. PP-Tac features a multi-fingered robotic hand with high-resolution omnidirectional tactile sensors \sensorname. This hardware configuration enables real-time slip detection and online frictional force control that mitigates such slips. Furthermore, grasp motion generation is achieved through a trajectory synthesis pipeline, which first constructs a dataset of finger's pinching motions. Based on this dataset, a diffusion-based policy is trained to control the hand-arm robotic system. Experiments demonstrate that PP-Tac can effectively grasp paper-like objects of varying material, thickness, and stiffness, achieving an overall success rate of 87.5\%. To our knowledge, this work is the first attempt to grasp paper-like deformable objects using a tactile dexterous hand. Our project webpage can be found at: https://peilin-666.github.io/projects/PP-Tac/

Robotics·Pei Lin et al.·arXiv 2504.16649

Shear-based Grasp Control for Multi-fingered Underactuated Tactile Robotic Hands

This paper presents a shear-based control scheme for grasping and manipulating delicate objects with a Pisa/IIT anthropomorphic SoftHand equipped with soft biomimetic tactile sensors on all five fingertips. These `microTac' tactile sensors are miniature versions of the TacTip vision-based tactile sensor, and can extract precise contact geometry and force information at each fingertip for use as feedback into a controller to modulate the grasp while a held object is manipulated. Using a parallel processing pipeline, we asynchronously capture tactile images and predict contact pose and force from multiple tactile sensors. Consistent pose and force models across all sensors are developed using supervised deep learning with transfer learning techniques. We then develop a grasp control framework that uses contact force feedback from all fingertip sensors simultaneously, allowing the hand to safely handle delicate objects even under external disturbances. This control framework is applied to several grasp-manipulation experiments: first, retaining a flexible cup in a grasp without crushing it under changes in object weight; second, a pouring task where the center of mass of the cup changes dynamically; and third, a tactile-driven leader-follower task where a human guides a held object. These manipulation tasks demonstrate more human-like dexterity with underactuated robotic hands by using fast reflexive control from tactile sensing.

Robotics·Christopher J. Ford et al.·arXiv 2503.17501

Friction-Scaled Vibrotactile Feedback for Real-Time Slip Detection in Manipulation using Robotic Sixth Finger

The integration of extra-robotic limbs/fingers to enhance and expand motor skills, particularly for grasping and manipulation, possesses significant challenges. The grasping performance of existing limbs/fingers is far inferior to that of human hands. Human hands can detect onset of slip through tactile feedback originating from tactile receptors during the grasping process, enabling precise and automatic regulation of grip force. The frictional information is perceived by humans depending upon slip happening between finger and object. Enhancing this capability in extra-robotic limbs or fingers used by humans is challenging. To address this challenge, this paper introduces novel approach to communicate frictional information to users through encoded vibrotactile cues. These cues are conveyed on onset of incipient slip thus allowing users to perceive friction and ultimately use this information to increase force to avoid dropping of object. In a 2-alternative forced-choice protocol, participants gripped and lifted a glass under three different frictional conditions, applying a normal force of 3.5 N. After reaching this force, glass was gradually released to induce slip. During this slipping phase, vibrations scaled according to static coefficient of friction were presented to users, reflecting frictional conditions. The results suggested an accuracy of 94.53 p/m 3.05 (mean p/mSD) in perceiving frictional information upon lifting objects with varying friction. The results indicate effectiveness of using vibrotactile feedback for sensory feedback, allowing users of extra-robotic limbs or fingers to perceive frictional information. This enables them to assess surface properties and adjust grip force according to frictional conditions, enhancing their ability to grasp, manipulate objects more effectively.

Robotics·Naqash Afzal et al.·arXiv 2503.15447

Focused Blind Switching Manipulation Based on Constrained and Regional Touch States of Multi-Fingered Hand Using Deep Learning

To achieve a desired grasping posture (including object position and orientation), multi-finger motions need to be conducted according to the the current touch state. Specifically, when subtle changes happen during correcting the object state, not only proprioception but also tactile information from the entire hand can be beneficial. However, switching motions with high-DOFs of multiple fingers and abundant tactile information is still challenging. In this study, we propose a loss function with constraints of touch states and an attention mechanism for focusing on important modalities depending on the touch states. The policy model is AE-LSTM which consists of Autoencoder (AE) which compresses abundant tactile information and Long Short-Term Memory (LSTM) which switches the motion depending on the touch states. Motion for cap-opening was chosen as a target task which consists of subtasks of sliding an object and opening its cap. As a result, the proposed method achieved the best success rates with a variety of objects for real time cap-opening manipulation. Furthermore, we could confirm that the proposed model acquired the features of each subtask and attention on specific modalities.

Robotics·Satoshi Funabashi et al.·arXiv 2503.07757

Training Tactile Sensors to Learn Force Sensing from Each Other

Humans achieve stable and dexterous object manipulation by coordinating grasp forces across multiple fingers and palms, facilitated by a unified tactile memory system in the somatosensory cortex. This system encodes and stores tactile experiences across skin regions, enabling the flexible reuse and transfer of touch information. Inspired by this biological capability, we present GenForce, the first framework that enables transferable force sensing across tactile sensors in robotic hands. GenForce unifies tactile signals into shared marker representations, analogous to cortical sensory encoding, allowing force prediction models trained on one sensor to be transferred to others without the need for exhaustive force data collection. We demonstrate that GenForce generalizes across both homogeneous sensors with varying configurations and heterogeneous sensors with distinct sensing modalities and material properties. This transferable force sensing is also demonstrated with high performance in robot force control including daily object grasping, slip detection and avoidance. Our results highlight a scalable paradigm for cross-sensor robotic tactile learning, offering new pathways toward adaptable and tactile memory-driven manipulation in unstructured environments.

Robotics·Zhuo Chen et al.·arXiv 2503.01058

Modeling, Simulation, and Application of Spatio-Temporal Characteristics Detection in Incipient Slip

Incipient slip detection provides critical feedback for robotic grasping and manipulation tasks. However, maintaining its adaptability under diverse object properties and complex working conditions remains challenging. This article highlights the importance of completely representing spatio-temporal features of slip, and proposes a novel approach for incipient slip modeling and detection. Based on the analysis of localized displacement phenomenon, we establish the relationship between the characteristic strain rate extreme events and the local slip state. This approach enables the detection of both the spatial distribution and temporal dynamics of stick-slip regions. Also, the proposed method can be applied to strain distribution sensing devices, such as vision-based tactile sensors. Simulations and prototype experiments validated the effectiveness of this approach under varying contact conditions, including different contact geometries, friction coefficients, and combined loads. Experiments demonstrated that this method not only accurately and reliably delineates incipient slip, but also facilitates friction parameter estimation and adaptive grasping control.

Robotics·Mingxuan Li et al.·arXiv 2502.17335

Sparsh: Self-Supervised Touch Representations for Vision-Based Tactile Sensing

Most tactile models today are trained from scratch for one sensor and one task, which needs a lot of hand-labeled touch data that barely exists. Sparsh flips this: it learns what touch generally looks like by studying hundreds of thousands of unlabeled sensor frames, the same way large language models learn from raw text. The result is a reusable 'touch backbone', plug it into a new task like slip detection or force estimation and it already understands contact, so you need far fewer labels to get strong performance.

Robotics·Carolina Higuera et al.·arXiv 2410.24090

An Electromagnetism-Inspired Method for Estimating In-Grasp Torque from Visuotactile Sensors

Tactile sensing has become a popular sensing modality for robot manipulators, due to the promise of providing robots with the ability to measure the rich contact information that gets transmitted through its sense of touch. Among the diverse range of information accessible from tactile sensors, torques transmitted from the grasped object to the fingers through extrinsic environmental contact may be particularly important for tasks such as object insertion. However, tactile torque estimation has received relatively little attention when compared to other sensing modalities, such as force, texture, or slip identification. In this work, we introduce the notion of the Tactile Dipole Moment, which we use to estimate tilt torques from gel-based visuotactile sensors. This method does not rely on deep learning, sensor-specific mechanical, or optical modeling, and instead takes inspiration from electromechanics to analyze the vector field produced from 2D marker displacements. Despite the simplicity of our technique, we demonstrate its ability to provide accurate torque readings over two different tactile sensors and three object geometries, and highlight its practicality for the task of USB stick insertion with a compliant robot arm. These results suggest that simple analytical calculations based on dipole moments can sufficiently extract physical quantities from visuotactile sensors.

Robotics·Yuni Fuchioka et al.·arXiv 2404.15626

Predicting Maximum Permitted Process Forces for Object Grasping and Manipulation Using a Deep Learning Regression Model

During the execution of handling processes in manufacturing, it is difficult to measure the process forces with state-of-the-art gripper systems since they usually lack integrated sensors. Thus, the exact state of the gripped object and the actuating process forces during manipulation and handling are unknown. This paper proposes a deep learning regression model to construct a continuous stability metric to predict the maximum process forces on the gripped objects using high-resolution optical tactile sensors. A pull experiment was developed to obtain a valid dataset for training. Continuously force-based labeled pairs of tactile images for varying grip positions of industrial gearbox parts were acquired to train a novel neural network inspired by encoder-decoder architectures. A ResNet-18 model was used for comparison. Both models can predict the maximum process force for each object with a precision of less than 1 N. During validation, the generalization potential of the proposed methodology with respect to previously unknown objects was demonstrated with an accuracy of 0.4-2.1 N and precision of 1.7-3.4 N, respectively.

Robotics·S. Wucherer et al.·arXiv 2402.11412

Grasping, Part Identification, and Pose Refinement in One Shot with a Tactile Gripper

The rise in additive manufacturing comes with unique opportunities and challenges. Rapid changes to part design and massive part customization distinctive to 3D-Print (3DP) can be easily achieved. Customized parts that are unique, yet exhibit similar features such as dental moulds, shoe insoles, or engine vanes could be industrially manufactured with 3DP. However, the opportunity for massive part customization comes with unique challenges for the existing production paradigm of robotics applications, as the current robotics paradigm for part identification and pose refinement is repetitive, where data-driven and object-dependent approaches are often used. Thus, a bottleneck exists in robotics applications for 3DP parts where massive customization is involved, as it is difficult for feature-based deep learning approaches to distinguish between similar parts such as shoe insoles belonging to different people. As such, we propose a method that augments patterns on 3DP parts so that grasping, part identification, and pose refinement can be executed in one shot with a tactile gripper. We also experimentally evaluate our approach from three perspectives, including real insertion tasks that mimic robotic sorting and packing, and achieved excellent classification results, a high insertion success rate of 95%, and a sub-millimeter pose refinement accuracy.

Robotics·Joyce Xin-Yan Lim et al.·arXiv 2312.17650

Multi-Object Grasping -- Estimating the Number of Objects in a Robotic Grasp

A human hand can grasp a desired number of objects at once from a pile based solely on tactile sensing. To do so, a robot needs to grasp within a pile, sense the number of objects in the grasp before lifting, and predict the number of objects that will remain in the grasp after lifting. It is a challenging problem because when making the prediction, the robotic hand is still in the pile and the objects in the grasp are not observable to vision systems. Moreover, some objects that are grasped by the hand before lifting from the pile may fall out of the grasp when the hand is lifted. This occurs because they were supported by other objects in the pile instead of the fingers of the hand. Therefore, a robotic hand should sense the number of objects in a grasp using its tactile sensors before lifting. This paper presents novel multi-object grasping analyzing methods for solving this problem. They include a grasp volume calculation, tactile force analysis, and a data-driven deep learning approach. The methods have been implemented on a Barrett hand and then evaluated in simulations and a real setup with a robotic system. The evaluation results conclude that once the Barrett hand grasps multiple objects in the pile, the data-driven model can predict, before lifting, the number of objects that will remain in the hand after lifting. The root-mean-square errors for our approach are 0.74 for balls and 0.58 for cubes in simulations, and 1.06 for balls, and 1.45 for cubes in the real system.

Robotics·Tianze Chen et al.·arXiv 2112.01270

A Tactile-enabled Grasping Method for Robotic Fruit Harvesting

In the robotic crop harvesting environment, foreign objects intrusion in the gripper workspace is frequently occurring and unignorable, however, rarely addressed. This paper presents a novel intelligent robotic grasping method capable of handling obstacle interference, which is the first of its kind in the literature. The proposed method combines deep learning algorithms with low-cost tactile sensing hardware on a multi-DoF soft robotic gripper. Through experimental validations, the proposed method demonstrated promising performance in distinguishing various grasping scenarios. The 4-finger independently controlled gripper presented outstanding adaptability to handle various picking scenarios. The overall performance of this work indicated great potential for solving the robotic fruit harvesting challenges.

Robotics·Hongyu Zhou et al.·arXiv 2110.09051

TactileSGNet: A Spiking Graph Neural Network for Event-based Tactile Object Recognition

Tactile perception is crucial for a variety of robot tasks including grasping and in-hand manipulation. New advances in flexible, event-driven, electronic skins may soon endow robots with touch perception capabilities similar to humans. These electronic skins respond asynchronously to changes (e.g., in pressure, temperature), and can be laid out irregularly on the robot's body or end-effector. However, these unique features may render current deep learning approaches such as convolutional feature extractors unsuitable for tactile learning. In this paper, we propose a novel spiking graph neural network for event-based tactile object recognition. To make use of local connectivity of taxels, we present several methods for organizing the tactile data in a graph structure. Based on the constructed graphs, we develop a spiking graph convolutional network. The event-driven nature of spiking neural network makes it arguably more suitable for processing the event-based data. Experimental results on two tactile datasets show that the proposed method outperforms other state-of-the-art spiking methods, achieving high accuracies of approximately 90\% when classifying a variety of different household objects.

Signal Processing·Fuqiang Gu et al.·arXiv 2008.08046

Towards Learning to Detect and Predict Contact Events on Vision-based Tactile Sensors

In essence, successful grasp boils down to correct responses to multiple contact events between fingertips and objects. In most scenarios, tactile sensing is adequate to distinguish contact events. Due to the nature of high dimensionality of tactile information, classifying spatiotemporal tactile signals using conventional model-based methods is difficult. In this work, we propose to predict and classify tactile signal using deep learning methods, seeking to enhance the adaptability of the robotic grasp system to external event changes that may lead to grasping failure. We develop a deep learning framework and collect 6650 tactile image sequences with a vision-based tactile sensor, and the neural network is integrated into a contact-event-based robotic grasping system. In grasping experiments, we achieved 52% increase in terms of object lifting success rate with contact detection, significantly higher robustness under unexpected loads with slip prediction compared with open-loop grasps, demonstrating that integration of the proposed framework into robotic grasping system substantially improves picking success rate and capability to withstand external disturbances.

Robotics·Yazhan Zhang et al.·arXiv 1910.03973

Deep Gated Multi-modal Learning: In-hand Object Pose Changes Estimation using Tactile and Image Data

For in-hand manipulation, estimation of the object pose inside the hand is one of the important functions to manipulate objects to the target pose. Since in-hand manipulation tends to cause occlusions by the hand or the object itself, image information only is not sufficient for in-hand object pose estimation. Multiple modalities can be used in this case, the advantage is that other modalities can compensate for occlusion, noise, and sensor malfunctions. Even though deciding the utilization rate of a modality (referred to as reliability value) corresponding to the situations is important, the manual design of such models is difficult, especially for various situations. In this paper, we propose deep gated multi-modal learning, which self-determines the reliability value of each modality through end-to-end deep learning. For the experiments, an RGB camera and a GelSight tactile sensor were attached to the parallel gripper of the Sawyer robot, and the object pose changes were estimated during grasping. A total of 15 objects were used in the experiments. In the proposed model, the reliability values of the modalities were determined according to the noise level and failure of each modality, and it was confirmed that the pose change was estimated even for unknown objects.

Robotics·Tomoki Anzai et al.·arXiv 1909.12494

Grasping Using Tactile Sensing and Deep Calibration

Tactile perception is an essential ability of intelligent robots in interaction with their surrounding environments. This perception as an intermediate level acts between sensation and action and has to be defined properly to generate suitable action in response to sensed data. In this paper, we propose a feedback approach to address robot grasping task using force-torque tactile sensing. While visual perception is an essential part for gross reaching, constant utilization of this sensing modality can negatively affect the grasping process with overwhelming computation. In such case, human being utilizes tactile sensing to interact with objects. Inspired by, the proposed approach is presented and evaluated on a real robot to demonstrate the effectiveness of the suggested framework. Moreover, we utilize a deep learning framework called Deep Calibration in order to eliminate the effect of bias in the collected data from the robot sensors.

Robotics·Masoud Baghbahari et al.·arXiv 1907.09656

Tactile Model O: Fabrication and testing of a 3d-printed, three-fingered tactile robot hand

Bringing tactile sensation to robotic hands will allow for more effective grasping, along with the wide range of benefits of human-like touch. Here we present a 3D-printed, three-fingered tactile robot hand comprising an OpenHand Model O customized to house a TacTip soft biomimetic tactile sensor in the distal phalanx of each finger. We expect that combining the grasping capabilities of this underactuated hand with sophisticated tactile sensing will result in an effective platform for robot hand research -- the Tactile Model O (T-MO). The design uses three JeVois machine vision systems, each comprising a miniature camera in the tactile fingertip with a processing module in the base of the hand. To evaluate the capabilities of the T-MO, we benchmark its grasping performance using the Gripper Assessment Benchmark on the YCB object set. Tactile sensing capabilities are evaluated by performing tactile object classification on 26 objects and predicting whether a grasp will successfully lift each object. Results are consistent with the state of the art, taking advantage of advances in deep learning applied to tactile image outputs. Overall, this work demonstrates that the T-MO is an effective platform for robot hand research and we expect it to open-up a range of applications in autonomous object handling. Supplemental video: https://youtu.be/RTcCpgffCrQ.

Robotics·Jasper W. James et al.·arXiv 1907.07535